PUBLISHER: Battleline-The Avalon Hill Game Company (TAHGC)
SCOPE: Plane to Plane Combat in Europe: 1939-1945; (Dauntless
is a Pacific War Expansion)
TAHGC CATALOG DESCRIPTION: AF) Highly popular game that
captures the flavor of the air war in Europe. (D) An Air Force module that
allows players to re-create historical battles from any period of WWII Pacific
War. Ownership of Air Force required.
GAME BOX DESCRIPTION: Plane to Plane Combat in Europe:
1939-1945
YEAR PUBLISHED (EDITIONS): Battleline Edition; TAHGC Battleline
Edition Air Force (1976) & Dauntless (1977), TAHGC 2nd Edition had new
format for plane data. I cant find a year on any part of my game. It seems
to have been a discontinued TAHGC title by 1998. Expanded
Rules pulled from Web Grognards.
CREDITS
Design and Development: S. Craig Taylor, Jr.
Graphic Design: Mike Williford, Graphics Unlimited
Typesetting: Ann Jones
Playtesting: Too numerous to list everyone, but special
thanks to Nolan Bond, Chris Chandler, Don Cole, Jim Henson, Tim McGary,
Jim Morrison, Steve Peek, George Petronis, Phil Poulos, and Ken Thurmond.
NUMBER OF PLAYERS: 2+
WGA COMPLEXITY SCALE (1-10): 2
TYPICAL PLAYING TIME (HOURS): 1-2 hours
MAP SCALE: 500 feet per hex
UNIT SCALE: Individual Planes
TIME SCALE PER TURN: 10 seconds
NUMBER OF GAME TURNS: until conclusion, typically 20 turns
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Boardgamer Player Association PBEM tournament
can be organized by WGA pending suitable interest once a VAFD module is completed.
WARGAME ACADEMY COMMENTS: This is a simultaneous plotting
game with planes moving during mutual resolutions giving a miniatures feel.
. I only played this title for a few afternoons. in fighter vs fighter combat
it seems being able to take a shot was a random event which may never occur
in 'two hours' of playing. Perhaps if defending a bomber stream, the tactics
would allow more player control. Plane performance is a function of the type
and model and altitude.
WARGAME ACADEMY GAME TOOLS: One TAHGC Battleline edition