SCOPE: Basic WWII Warfare Game for Advanced Squad leader
MMP CATALOG DESCRIPTION: ASL Starter Kit #1 is a self-contained
module which will let players start playing Advanced Squad Leader (ASL) almost
immediately. A liberally-illustrated rules tutorial teaches gamers ASL using
a conversational style to teach the concepts of ASL. The ASL Starter Kit #1
is a complete game. All the required components are included to play the scenarios
included in the game.
GAME BOX DESCRIPTION:Welcome to the exciting
world of Advanced Squad Leader. ASL is the premier game system of tactical
level World War II combat. Your holding ASL Starter Kit #1. This is a complete
game that introduces the player to the ASL Infantry rules. It contains squads,
half squads, leaders, and support weapons and simplified rules and terrain
to use with them. The starter kit provides new players with an easy, low cost
method for becoming familiar with the basics of the ASL system using entry
level scenario counters and weapons.
YEAR PUBLISHED (EDITIONS): 2004
CREDITS
Rules, Design & Development: Ken Dunn and MMP
(Special Thanks to Pete Phillips).
Mapboard Design: Ken Dunn and MMP
Mapboard Art: Kurt Miller
Layout and Cover Art: MMP
Scenario Design: Chas Argent, Ken Dunn, John D. Johnson,
Pete Shelling, and Brian Youse.
Playtesting: Ken Dunn, Kevin Valerien, Darrin Emge,
Gene Gibson, Vince Alonso, Keith Tyson, Jeff Evich, Bryan Kropf, Lou Manios,
and J. R. Tracy (Special Thanks to Chris McKerron, Jason Worron, Jon Grantham,
Alan Krause, Clark Highsmith, Richard Lloyd & Aaron Silverman):
NUMBER OF PLAYERS: 2
WGA COMPLEXITY SCALE (1-10): 6
TYPICAL PLAYING TIME (HOURS): 2 (also suitable for solitaire
or team play)
MAP SCALE: 40 meters per hex
UNIT SCALE: 5 to 10 men, plus individual leaders, vehicles,
guns
GAME INVENTORY: Two unmounted 8x22 Geomorphic Maps (y and
z) for the ASL System; one full Countersheet of 1/2" counters; six scenarios
printed on 3 individual cardstock sheets; quick reference chart printed on
cardstock sheet; 12-page rules booklet with plentiful color illustrations;
two D6 dice
WBC & AVALONCON HISTORY:
PBEM TOOLS:
The ASL module for VASSAL module
is functional for ASK is as subset the full ASL game system.
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Boardgamer Player Association PBEM tournament
can be organized by WGA pending suitable interest once a VASSAL VBKN module
is completed. However due to interaction required, real time internet play
is almost mandated.
WARGAME ACADEMY COMMENTS:
WARGAME ACADEMY GAME TOOLS: None needed due to the well
developed ASL system which preceded ASK and the well developed/employed VASSAL
game engine which was originally focused on ASL in the form of the VASL stand
along Java application, Virtual Advanced Squad Leader. VASL was superceded
by the VASSAL game engine with the VASL module.