ASK-ADVANCED SQUAD LEADERSTARTER KIT(S)

Updated 090530
  1. TITLE: Advanced Squad leader Starter Kit(s)
  2. PUBLISHER: Multiman Publishing (MMP)
  3. SCOPE: Basic WWII Warfare Game for Advanced Squad leader
  4. MMP CATALOG DESCRIPTION: ASL Starter Kit #1 is a self-contained module which will let players start playing Advanced Squad Leader (ASL) almost immediately. A liberally-illustrated rules tutorial teaches gamers ASL using a conversational style to teach the concepts of ASL. The ASL Starter Kit #1 is a complete game. All the required components are included to play the scenarios included in the game.
  5. GAME BOX DESCRIPTION: Welcome to the exciting world of Advanced Squad Leader. ASL is the premier game system of tactical level World War II combat. Your holding ASL Starter Kit #1. This is a complete game that introduces the player to the ASL Infantry rules. It contains squads, half squads, leaders, and support weapons and simplified rules and terrain to use with them. The starter kit provides new players with an easy, low cost method for becoming familiar with the basics of the ASL system using entry level scenario counters and weapons.
  6. YEAR PUBLISHED (EDITIONS): 2004
  7. CREDITS
    • Rules, Design & Development: Ken Dunn and MMP (Special Thanks to Pete Phillips).
    • Mapboard Design: Ken Dunn and MMP
    • Mapboard Art: Kurt Miller
    • Layout and Cover Art: MMP
    • Scenario Design: Chas Argent, Ken Dunn, John D. Johnson, Pete Shelling, and Brian Youse.
    • Playtesting: Ken Dunn, Kevin Valerien, Darrin Emge, Gene Gibson, Vince Alonso, Keith Tyson, Jeff Evich, Bryan Kropf, Lou Manios, and J. R. Tracy (Special Thanks to Chris McKerron, Jason Worron, Jon Grantham, Alan Krause, Clark Highsmith, Richard Lloyd & Aaron Silverman):
  8. NUMBER OF PLAYERS: 2
  9. WGA COMPLEXITY SCALE (1-10): 6
  10. TYPICAL PLAYING TIME (HOURS): 2 (also suitable for solitaire or team play)
  11. MAP SCALE: 40 meters per hex
  12. UNIT SCALE: 5 to 10 men, plus individual leaders, vehicles, guns
  13. TIME SCALE PER TURN: 2 minutes per Game Turn
  14. NUMBER OF GAME TURNS:
  15. PARTIAL ARTICLE LISTING: Click here
  16. GAME INVENTORY: Two unmounted 8x22 Geomorphic Maps (y and z) for the ASL System; one full Countersheet of 1/2" counters; six scenarios printed on 3 individual cardstock sheets; quick reference chart printed on cardstock sheet; 12-page rules booklet with plentiful color illustrations; two D6 dice
  17. WBC & AVALONCON HISTORY:
  18. PBEM TOOLS:
    • The ASL module for VASSAL module is functional for ASK is as subset the full ASL game system.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Boardgamer Player Association PBEM tournament can be organized by WGA pending suitable interest once a VASSAL VBKN module is completed. However due to interaction required, real time internet play is almost mandated.
  20. WARGAME ACADEMY COMMENTS:
  21. WARGAME ACADEMY GAME TOOLS: None needed due to the well developed ASL system which preceded ASK and the well developed/employed VASSAL game engine which was originally focused on ASL in the form of the VASL stand along Java application, Virtual Advanced Squad Leader. VASL was superceded by the VASSAL game engine with the VASL module.
  22. AREA RATINGS FOR ASK:

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