RULEBOOK DESCRIPTION: CAMPAIGN FOR NORTH AFRICA is a simulation
of operations in Libya and Egypt from 1940 through early 1943. CNA was designed
as a definitive simulation; it was intended for the sophisticated wargamer
an the serious student of history. As such, CNA is the most logistically -oriented
game ever designed and may be considered by some to be overly complex. Actually,
the game system itself is quickly absorbed and most experience Players will
have little problem understanding how to play the game. At the same tame,
there is a ferocious amount of information for the players to digest and use,
and the assimilation and coordination of all this information is what make
CNA so formative, so challenging and so (hopefully) enlightening . Very little
has been abstracted: CNA contains more hard information on the subject than
any other single source encounter by the SPI design team.
GAME BOX DESCRIPTION: No campaign has so completely captured
the imaginations of both military historians and the public as has Africa's
desert war in WWII. The harsh terrain, fluid fronts and complex supply and
organization problems are all recreated in Campaign for North Africa.
The sweep and power of the desert war comes to life again on over 24 square
feet of beautifully and comprehensively illustrated map. Battles are fought
using colorful cardboard playing pieces that portray, with great attention
to historical accuracy, the size and strength of the military units and equipment
actually involved. Their movement, positions and engagement for battle are
regulated by a super-imposed hexagonal grid, which functions like a chess
board's squares. Simple probability charts determine each combats outcome
YEAR PUBLISHED (EDITIONS): June, 1978. Only one published
edition .Errata
from Web Grognards
CREDITS
Game Design: Richard Berg
Game Development: Martin Goldberger
Physical Systems and Graphics: Redmond Simonsen
Rules Editing: Brad Hessel
Research Team:
General Research: Richard Barczynski, Howard Barasch, Ed
McCarthy, Richard Berg.
The Commonwealth: David Ryan, Howard Barasch, Vance von
Borrhies, Dave Isby, Al Nofi, Ed McCarthy.
The Axis: Leo Neirhorster, Brian Sullivan, Frank Chadwick,
Orlando Sema, Ed McCarthy, Dave Isby, Al Nofi, Howard Barasch, S.
M. Harman, Jr.
The Air: Tom Zombeck, Richard Berg, Dave Isby, Al Nofi.
The Sea: Richard Berg
Testing:
Chain of Command: Axis Forces in North Africa and the Mediterranean
C-inC: Jay Jacobsen
Air Marshall: Eric Berend
Strategic Air Force: Eric Berend
Tactical Air Force: Gerry Roston
Forward Forces Commander: Robert Croker
Corps Commanders: Brandon Einhord, Buy Ferraiolo, Mike Grant
Logistics/Quartermaster: Jacob Edwards
Rear Area Security & Development: John Ducmanh
Intelligence& Dirty Tricks: Oktai Oztunal
Chain of Command: Commonwealth Forces in North Africa and the Mediterranean
C-inC: Tom Zombek
Air Marshall: Peter cheering
Strategic Air Force: Jeremy Cohen
Tactical Air Force: Dick Rustin
Forward Forces Commander: Scott Rosenthal
Corps Commanders: J Matisse Enzer*, Winston Forrest
Logistics/Quartermaster: Dan Gelber
Rear Area Security & Development: Richard Dinardo**
Intelligence& Dirty Tricks: Dave Robertson
Other organizations operating in the North African Theater:
Swiss Geneva Convention Observation Team
Chief of Mission: Tom Herman
*Courtmartialed an convicted of charges of excessive cruelty to
Prisoners-of-war
**Courtmartialed an cleared of charges of excessive cruelty to Prisoners-of-war
Production: Orhan Agis, Mike W. Barr, Rosalind Fruchtman,
Ted Koller, Manfred Milkuhn, Bob Ryer
NUMBER OF PLAYERS: 2 or team play
WGA COMPLEXITY SCALE (1-10): 10+
TYPICAL PLAYING TIME (HOURS): 20-1000 hours
MAP SCALE: 8 kilometers per hex
UNIT SCALE: Companies (100 men) to Divisions (15,000 men)
GAME INVENTORY: 1800 (five full size or ten half size)
back printed counters; five 22" x 34" unmounted mapsheets; multiple
playing aids 1 die; 48 page rulebook, 42 page Air & Logistics games rules
of play and scenarios. One game box assembly.
WBC & AVALONCON HISTORY: Not Applicable
PBEM TOOLS:
As of this update, no Java application VASSAL
module at this time. People are interested as of 2008 and 2014.
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Group effort would be required to create a VASSAL
module.
WARGAME ACADEMY COMMENTS: I always considered CNA to be
an unplayable monster. As I have no play experience, others are welcome to
have their comments posted here. I rememeber reading an artile a group effort
to play, 3-4 persons per side; one of each team was assigned to manage water
calculations.