PUBLISHER: Originally appeared in SPI STRATEGY & TACTICS
Magazine Issue number 65 (1977)..A boxed version was later published by SPI
(1978?). In 1985 TSR published the Expanded Edition of COBRA to include the
original Allied landings and subsequent breakout from the Normandy Peninsula.
SCOPE: Patton's Summer Offensive in France, based on the
PANZERGRUPPE GUDERIAN game system.
RULEBOOK DESCRIPTION: COBRA is a regimental/divisional
scale simulation of the Allied break-out from the Normandy peninsula in the
summer of 1944, which culminated in the encirclement of some 160,000 German
troops in the “Falaise Pocket.”
GAME BOX DESCRIPTION:
YEAR PUBLISHED (EDITIONS): First Edition 19xx
CREDITS
SPI Edition, (1977 Magazine; 19### Boxed)
GAME DESIGN: Brad E. Hessel
PHYSICAL SYSTEMS DESIGN AND GRAPHICS: Redmond A. Simonsen &
Ivor Janci
PLAYTESTING: David Werden, John Butterfield, Ian Hall
TSR Edition, (1985)
EXPANSION GAME DESIGN: David James Ritchie
SECOND EDITION DEVELOPMENT: David James Ritchie
EXPANSION GAME PLAYTESTING: David Cook, Neil Hall, Henry Milanski,
Deborah C. Ritchie
NUMBER OF PLAYERS: 2
WGA COMPLEXITY SCALE (1-10):
TYPICAL PLAYING TIME (HOURS):
MAP SCALE: 1 hex represents 3.2 Kilometers
UNIT SCALE: Divisions, Brigades, Regiments, Battalions
GAME INVENTORY: • One 22” x 34” game-map;
One sheet of 200 die-cut counters; One rules folder (including the COBRA Expansion
Set rules); One plastic counter tray; Two plastic, 6-sided dice; One game
box; One Expansion Set (including one additional); 22 “ x 34 “
game-map, and one additional sheet of 200 die cut counters)
WBC & AVALONCON HISTORY: None
PBEM TOOLS:
A Java application VASSAL module
is being created by the Wargame Academy VASSAL team (Easton, Wise, Thomson).This is on WGA's listing for debug/enhancement as needed prior
to a PBEM tournament.