COD-CRESCENDO OF DOOM

Updated 090530
  1. TITLE: Crescendo of Doom
  2. PUBLISHER: The Avalon Hill Game Company (TAHGC)
  3. SCOPE: The Game of Tactical Warfare on the Western Front, 1939-1941. Second expansion gamette for Squad Leader.
  4. TAHGC CATALOG DESCRIPTION: 2nd extension of Squad Leader, involving tactical warfare on the western front 1939-1941.
  5. GAME BOX DESCRIPTION: Complete armor, ordnance, and infantry units are provided for Poland, Belgium, Finland, and a host of other minor neutrals including Elite, Line, and Reservist formation for all nationalities. In graphic details far superior to any narrative account, you will see for yourself how the outnumbered German panzers defeated the superior armor of the French Tanks. Experience personally the French frustrations bough bon my radioless AFVs and one man turrets. There ar no Panthers or T34s.. .here it is the Mk III vs the Char B, Somua, or Matilda.
  6. YEAR PUBLISHED (EDITIONS): March 1980. SQLA has an unofficial 2nd edition which includes the published 2nd edition errata and other additions.
  7. CREDITS
    • Design & Development: Donald Greenwood
    • Scenario Design: John Hill, Rex Martin, Jo Mishcon, Arnold Blumberg, Don Greenwood
    • Special Armor Consultant: Robert McNamara, Arnold Hendrick
    • Production Assistant & MVP: Jon Mishcon and J. Suchar, M. Suchar, and J. Kenower
    • Cover & Scenario Art: Rodger MacGowan
    • Board & Counter Art: Scott Moores, Dale Sheaffer, Don Greenwood
    • Playtesting: : Rex Martin, Robert McNamara, Bo Medrow (w/D. Quigley), Courtney Allen (w/M Anderson, & S. Spoulos), Jim Sthbler, Bruce Degi, Bryan Van Nortwick, Michael Musser, Kevin Duke (w/J McDonnell), Paul Youkey, James Baker, Robert Kisielewicz, Richard Hooks, Steven List, Robert Corbett, Lorrin Bird, D. Munsell, L. Williams, A Mandell, P. O’Neil, J. Alsen.
    • Printing: Monarch Services
    • Composition: Colonial Composition
  8. NUMBER OF PLAYERS: 2
  9. WGA COMPLEXITY SCALE (1-10): 5
  10. TYPICAL PLAYING TIME (HOURS): From 2 hours for a short scenario; 6+ large scenarios.
  11. MAP SCALE: 40 meters per hex
  12. UNIT SCALE: Individual squads, leaders, support weapons and vehicles.
  13. TIME SCALE PER TURN: Two minutes
  14. NUMBER OF GAME TURNS: Function of scenario played; typically 5-10 turns
  15. ARTICLE LISTING: Click here
  16. GAME INVENTORY: 520 two-sided 1/2" diecut counters, 804 two-sided 5/8 diecut counters, two 22x28" mounted mapboards, 36-page illustrated rulebook and designer's notes, 12 scenario cards (#21-32), 2 Quick Reference data Cards.
  17. WBC & AVALONCON HISTORY: No Crescendo of Doom specific tournament has appeared in Avaloncon/WBC but rather contained within the Squad Leader Tournament since 2000. Tournaments allow players to compete at any of the four PREASL rulesets at the lower ruleset compatibility of the pairing (SQL, COI, COD, GIA). Side competitions for the Best Personal Leader Competition and Eliminating the previous years PLC winner occur in parallel to tournament championships. SQLA encourages competitive play but also welcomes and mentors new and 'rusty' players who wish to participate. SQL has run 25+ FTF and PBEM to date and is the administrator for both Boardgame Player Association PBEM events and SQL AREA Player Ratings.
  18. PBEM TOOLS: VSQL VASSAL module is available and has become the standard for PBEM and real time Internet play. A COD_GIA expansion exists which adds the customized counter set for COD.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Boardgame Player Association PBEM tournament can be organized by WGA pending suitable interest.
  20. WARGAME ACADEMY COMMENTS: Not my favorite SQL gamette due to weak early war vehicles, few toys and bland infantry (British, French). Many little used chrome rules (Royal family), scenarios specific (bridges, bicycles, boats, motorcycles) constitute the majority of the rulebook, Many if the COD introduced rules were taken out in ASL (Scouting). Major significant addition is new artillery system, men under fire and Finns.
  21. WARGAME ACADEMY GAME TOOLS: Multiple play copies, unpunched games, softcopy rulebook, charts, maps, Order of Battles, all rulebook editions, and extensive related magazine archives. Counter library, maps, and charts in Claris Draw; maps and counters in GIF format.

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