Errata -- Flat Top; Avalon Hill, 1984; by Alan R. Moon; Taken from Web Grognards
RULEBOOK
3.3.1, second line -- "A" should read "B".
3.3.2, second line -- "B" should read "A".
6.6, first sentance -- should read "Planes may not enter a storm
hex unless they must land immediately and the base is in a storm
hex."
6.6, seventh line -- "+1 modifier" should read "-1 modifier".
6.7, -- add "A unit in a storm hex cannot be observed."
6.10, second line -- "(towards the Wind Direction marker)" should
read "(towards the wind direction as shown by the Wind Direction
Marker)".
6.10, -- add "A CV or CVL that moves only one hex or does not
move at all during a turn is assumed to have moved into the
wind."
7.3.2, -- should read "If the result is a '-', the Air Formation
may not observe during that turn. It may move normally but must
remain on the mapboard,"
7.3.3, -- add "If it is a night turn, one is added to the Search
Table die roll."
Add "7.3.5 Air Formations that are not on the mapboard at the
beging of the turn may not consult the Search Table and may not
observe anything this turn."
7.6, fifth line -- "move" should read "are".
7.9, should read "Only units that themselves are on the mapboard
can be used to observe other units. This includes Air Formations
of the non-moving player that are on the mapboard (even Air
Formations that could not or did not observe during their own
Plane Movemnet Phase). Bases and coastwatchers are always
considered on the mapboard and thus can always be used for
observation."
Add "7.9.1 Coastwatchers can observe planes over any all-land hex
of the island their symbol appears in. If the hex is clear, the
Condition Number is 3. If the hex contains clouds, the Condition
Number is 1. Coastwatchers can observe planes over any
partial-land hex of the island their symbol appears in. If the
hex is clear, the Condition Number is 2. If the hex contains
clouds, the Condition Number is 1. Coastwatchers can observe
planes in any all-sea hex adjacent to any partial-land hex of the
island their symbol appears in if the hex is clear; the Condition
Number is 1."
Add "7.9.2 Coastwatchers can observe ships in any partial-land
hex of the island their symbol appears in; the Condition number
is 2. Coastwatchers can observe TFs in any all-sea hex adjacent
to any partial land hex of the island their symbol appears in;
the Condition Number is 1."
Add "7.9.3 Coastwatchers cannot observe planes in a hex with an
enemy base."
Add "7.9.4 The Japanese Coastwatcher symbol on New Guinea only
affects hexes inside the Japanese Coastwatcher Perimeter Line
shown on the mapboard by a black dotted line. The Allied
Coastwatcher symbol on New Guinea affects all hexes on the
Island."
8.1, second line -- delete "A".
8.5.5, In the diagram, the abreviation for Port Moresby is wrong;
it should be "M".
8.5.6, Example, first line -- "10" should read "12".
8.12.1, third line -- add "Rufe" after "Wildcat".
10.2, The example shows an incorrect way of marking the turns for
TF movement. Each "1" should be replaced with "0100",
each "2"
with "0200" and each "3" with "0300".
11.1, add "No shadowing is allowed on night turns."
11.3.2, and 11.3.3 (clarification) -- Players who want to
maintain absolute secrecy can use a slightly weird system for
shadowing die rolls. The Shadowing player must close his eyes
when rolling the die. The player with the TF looks at the number
rolled then picks up the die, without telling the shadowing
player what number was rolled. The shadowing player can then
open his eyes and the player with the TF informs him whether he
can shadow or not.
Add "12.10 An AO must be in a TF with at least one other non-AO
ship at all times."
14.3, first sentence should read -- "Each Air Factor has a
Movement Factor (hereafter referred to as MF) as shown on the
Plane Data Chart on the Air Record Sheet."
14.14, last line -- "+1 modifier" should read "-1 modifier".
15.2, sixth line -- "sea" should read "all-sea".
16. -- should read "Air-to-Air Combat involves only plane units.
Only interceptors can initiate Air-to-Air Combat; escorts and
bombers may not initiate it."
Add "16.1.1 If both sides have planes in a hex with a ship or
base and one side has interceptors, the interceptors can
automatically initiate Air-to-Air Combat; the other side may not
avoid it. The Interception Table is not used."
Add "16.1.2 If both sides have planes in a hex which is one or
two hexes from a plane carrying ship or base and one side has
interceptors, the interceptors may attempt to initiate Air-to-Air
Combat. The player must consult the Interception Table to see if
the attempt is successful."
Add "16.1.3 The player with the interceptors can choose not to
use all his interceptors in Air-to-Air Combat (even if they are
all in one Air Formation), except when both players have
interceptors, in which case they must use all thier interceptors
if combat is initiated."
17.6, add at the begining of the rule -- "If some planes of one
plane name are attacking one ship and some are attacking another
or several others, each of these attacking groups is considered a
searate plane name for the purpose of resolving AA fire."
19.8.3, fourth line -- delete "DD".
21.5, Example, 5th line -- delete "still".
23.1, seventh line -- "AA Factor by 2" should read "AAF by
1".
25.5, add -- "An AP which has been fully unloaded (has unloaded
for all eight turns) is worth 2 Victory Points."
OPTIONAL RULES
SUBMARINES: 8., b., seventh line -- "Jake (+1)"
should read "Jake (1)".
SEARCH TABLE: -- add the following modifier; +1 if the
Air
Formation begins the turn in a hex with a Cloud Marker.
CLOUD MOVEMENT TABLE: should read --
1 -- Same Sector
2-5 -- Sector the Cloud Marker was heading towards (or the
same sector if the Cloud Marker was heading of a board
edge)
6 -- Sector I
NIGHT LANDING TABLE -- add the following modifiers; -1
in a storm, -1 if armed.
COMBAT RESULT TABLE, Number of Attacking Factors -- "21-23"
should read "21-25".
JAPANESE AIR HIT TABLES, Air Attacks Vs. Bases. Level Bombing
Low Altitude, Dave/Jake/Pete -- delete "1" (should be a dash).
OBSERVATIONS TABLES -- delete "Coastwatcher"
in the two places it appears on these tables.
ALLIED AIR OPERATIONS CHART B -- Gili-Gili should have
have an RF of "2" during E. Solomons
JAPANESE AIR OPERATIONS CHART B -- Under Rabaul "AF:
8" should read "SF: 8".
AMMUNITION RECORD SHEET -- delete the AV Kamikawa since
it has no Gunnery Factor.
AMMUNITION RECORD SHEET -- add CA Indianapolis with an
Ammunition Factor of 15.