RULEBOOK DESCRIPTION: HIGHWAY TO THE REICH is a tactical,
company/troop level simulation of the Allied/German combat action which took
place during the critical ten day period of Operation Market-Garden; September
17-26, 1944. Operation Market-Garden was the code name for an Allied attempt
to outflank the German West Wall fortifications and gain a crossing of the
Rhine River. The operation involved the capture of a seventy-kilometer stretch
of highway by Allied Airborne forces. Over this Airborne carpet the troops
of the British XXX Corps would pass. The primary concern of the XXX Corps
plan was the capture of the crossings of all major water obstacles on the
route.
GAME BOX DESCRIPTION:
YEAR PUBLISHED (EDITIONS): 1977. The second edition rulebook,
essentially a replacement rulebook, was authored by Eric Goldberg. As stated
in the 2nd edition rulebook (July, 1977), the game designer left the project
midway through the development process with many of his ideas and intentions
not appearing in the resulting substandard 1st edition rules. SPI authorized
a replacement 2nd edition rulebook to correct this. Many additional rules
were added which were credit to player suggestions including alterations to
improve scenario balance. Both a double SPI flat box and 'detergent' big box
games versions were published for the second edition.
CREDITS
Game Design: Jay A. Nelson
Physical Systems and Graphics Design: Redmond Simonsen
Game Development/Contributing Design: Irad B. Hardy
Physical Production: Bill Bauer, Larry Catalano, Bob
Fitzpatrick, Manfred Milkuhn, Harry L. Park, Norman Pearl, Robert J. Ryer,
Kevin Zucker
Playtesting: Steve Bettum, Matisse Enzer, Winston Forrest,
Eric Goldberg, Marty Goldberger, Oktay Oztunali, Dave Robertson, Rick
Umbaugh, Dave Waxtel.
Second Edition Rules Preparation/Contributing Design:
Eric Goldberg
Course of Battle: Marty Goldberger
Assisted by: Robert Bodine, Simon Ellberger, Winston
Forrest, Irad B. Hazrdy, Tom Hayakawa, Tom Holsinger, Tom Kassel, Tom
Lasinski, Andrew Lockton, Ed McCarthy, Dave Robertson, Don Schiff, Steve
Spoulos, Richard Steward, Peter F. Stiller.
Rules Assistance: Simon Ellberger
Research Aid: David Hughes, Randy Reed
NUMBER OF PLAYERS: 2+
WGA COMPLEXITY SCALE (1-10): 10
TYPICAL PLAYING TIME (HOURS):
MAP SCALE: 600 meters per hex.
UNIT SCALE: Infantry companies, tank troops, artillery
batteries.
TIME SCALE PER TURN: two hours per turn.
NUMBER OF GAME TURNS: Seven scenarios and a campaign game
which incorporates all the scenario forces.
GAME INVENTORY: #### back printed counters (three counter
sheets, three identical marker sheets); four 22" x 34" unmounted
mapsheets; two identical charts, German off map movement display, German formation
display, Allied Formation display, one German turn record track, Allied turn
record track, two dice, Two standard game boxes.
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Group effort would be required to create a VASSAL
module.
WARGAME ACADEMY COMMENTS: I haven't played this one personally
but have seen it played and was considered by the players involved to be good
game. The campaign game is best played in teams. Several computer games of
the same topic have also appeared (i.e. V for Victory: Market Garden)
to give a computer game flavor without the social aspect/challenge of gaming.
I prefer the latter.
WARGAME ACADEMY GAME TOOLS: None planned.
One play copy with 2nd edition rules.
ACCOLADES: 1977 Charles Roberts Award Best Tactical Game
nominee.