KTA -KNIGHTS OF THE AIR

Updated 031104
  1. TITLE: Knights of the Air
  2. PUBLISHER: The Avalon Hill Game Company (TAHGC)
  3. SCOPE:Game of Deadly Combat in the World War I Air War
  4. TAHGC CATALOG VERBAGE: Authentic recreateion of deadly combat o fthe WWI ari war.. All panes included ahv been carefully reserach fo runparalleel reasiml For 2-6 players, including a solitare scenario.
  5. GAME BOX VERBAGE: KNIGHTS OF THE AIR recreates the deadly combat of the World War I air war. You learn to fly the great airplanes of the period in much in the same way the Aces did - right in the cockpit using control stick, throttle and rudder pedals. Each kind of warplane included in the game has been carefully researched to present the same strengths, weaknesses and idiosyncrasies it demonstrated in real life. Once you have learned the tricks of your aircraft, you can dare to risk all in a dogfights. Air combat is conducted in a series of maneuvers as each pilot tries to position this plane for the killing run. With experience, new and more complicated maneuver becomes available so that the ace can barrel roll and loop rings around the novice. Your success will depend upon your ability to master your plane and to exploit the weaknesses of your enemy.
  6. YEAR PUBLISHED (EDITIONS): 1986. Only one published edition.
  7. CREDITS
    • Game Design Development: Mick Uhl
    • Cover Painting: Joe deMarco
    • Prep Department Coordinator: Elaine M. Adkins
    • Graphics: Monarch Services
    • Printing: Monarch Services
    • Typesetting: Colonial Composition
    • Production: Eastern Box
  8. NUMBER OF PLAYERS: 1-6.
  9. WGA COMPLEXITY SCALE (1-10): 6
  10. TYPICAL PLAYING TIME (HOURS): 1/2 to 2 1/2 hours per dogfight
  11. MAP SCALE:
  12. UNIT SCALE: Individual plane
  13. TIME SCALE PER TURN:
  14. NUMBER OF GAME TURNS:
  15. PARTIAL ARTICLE LISTING: Click here
  16. GAME INVENTORY: Hundreds of counters; 22" x 32" mounted mapboard; six sets of manuever cards, airplane performance cards, markers, 1 die; rulebook.
  17. WBC & AVALONCON HISTORY: Never made it as an Avaloncon event.
  18. PBEM TOOLS:
    • No Java application VASSAL module at this time.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Boardgamer Player Association PBEM tournament can be organized by WGA pending suitable interest once a VASSAL VKTA module is completed.
  20. WARGAME ACADEMY COMMENTS:
  21. WARGAME ACADEMY GAME TOOLS: None to date.

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