PUBLISHER: The Avalon Hill Game Company (TAHGC); evolving
form of hte early SPI prestige games called Twelve O'Clock High.
SCOPE: The Game of Aerial Combat over Germany 1943-1945,
TAHGC CATALOG VERBAGE: LUFTWAFFE is a game that recreates
the drama of the war in the skies over Nazi Germany. As the American player,
you must eliminate key industrial complexes and destroy Germany's resources.
You will have to plan the missions, direct the attacks, and elude the Luftwaffe
as much as possible. Time is against you. As the German player, you must prevent
the American bombers from reaching their targets, while keeping your own plane
losses to a minimum. The more targets the American bombers can destroy, the
less planes you will receive, and you may not get the far superior jets at
all.
GAME BOX VERBAGE: As the American commander your mission
is to eliminate key industrial complexes. You select the targets, direct the
bombers, plan strategy designed to keep the Luftwaffe off balance. As the
German commander, the entire arsenal of Third Reich wonder weapons is at your
disposal against the finest in American aircraft. Can your military skill
save Germany and change the course of history?
YEAR PUBLISHED (EDITIONS): 1971 (revised 1972). Only one
published edition.
CREDITS
Game Design: Louis Zocchi
AH Redesign:
Game Development:
Artwork:
Box Art:
Typesetting:
Printing: Monarch Services
Playtesting:
NUMBER OF PLAYERS: 2
WGA COMPLEXITY SCALE (1-10): 3
TYPICAL PLAYING TIME (HOURS): 2 hours and up.10+ hours
for the advanced and campaign games.
MAP SCALE: Approximately 50 miles per hex.
UNIT SCALE: Air Groups
TIME SCALE PER TURN: Three months
NUMBER OF GAME TURNS: 20 turns. Advanced and Campaign games
use a series of 20 turn turns.
GAME INVENTORY: 180 unit counters; 22" x 24"
mounted mapboard; multiple playing aids and charts, 1 die; rulebook, historical
analysis booklet, target selection pads.
WBC & AVALONCON HISTORY: Continuous event since Avaloncon
1991.
PBEM TOOLS:
A Java application VASSAL module
is nearly complete. A WGA 2nd edition rulebook is nearly complete using
errata, variants and information from various published articles.
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Boardgamer Player Association PBEM tournament
can be organized by WGA pending suitable interest as a VASSAL LFW module is
nearlyh complete and ready for playtesting..
WARGAME ACADEMY COMMENTS: As one of the early military
history boardgames by Avalon Hill (1971), it is familiar to many and often
the first TAHGC title owned. This playable game abstracts a three month bombing
campaign with losses representing loss of effectiveness. The abstracted nature
of combat, damage, and time detracted from long time appeal. The burden is
on the American player to design a bomber entry from three fronts within rule
constraints to achieve the goal of sites bombed. In tournament and advanced
game play, this strategy must change from quarter to quarter. The 20 turn
basic game is favored to the Germans and is best played with two sequential
games playing each side with the player successfully bombing the greater number
of targets. The Advanced and Campaign games are of greater challenge. Although
the computer version of SSI (Gary Grisby) Apple IIe computer game USAAF may
be the best WWII air war simulation; for its simplicity, LUFTWAFFE is an underplayed
classic.
WARGAME ACADEMY GAME TOOLS: Two game copies, partial softcopy
rulebook, partial complete game editable multilayer map, Order of Battles,
Counter library and charts in Claris Draw.