MDW -Midway M64, M91

Updated 031202
  1. TITLE: Midway
  2. PUBLISHER: The Avalon Hill Game Company (TAHGC)
  3. SCOPE: Naval-Air Battle game of Battle of Midway June 2-4, 1942
  4. TAHGC CATALOG VERBAGE: Admiral McClusky, hero of the battle, has recreated for Avalon Hill the true situation of 0500 June 3, 1942 when Americans were far out-numbered by Japanese forces. How then did the Americans win? You find out by playing the game. The game has counters for each individual Aircraft Carrier and Battleship, plus dive bombers, Torpedo Bombers and Fighters. During the search portion of play, each player methodically plots the enemy's location, which is unknown at the game's start. ONce located, planes are sent to sink each other's Carriers. Unique combat table resolved plane vs. plane, and plane vs ship attacks realistically. Game includes manuscript of Admiral McClusky's exclusive eyewitness account.
  5. GAME BOX VERBAGE:
  6. YEAR PUBLISHED (EDITIONS): 1964, Smithsonian edition 1991. Two published variants in the GENERAL for Leyte Gulf and Coral Sea will soon be linked. Additionally, two variants created by Deer Valley Games of which i have no first hand experience are pulled from Web Grognards, Midway Variant 1 (zipped file) and Midway Variant 1 (zipped file) . For what its worth, a Macintosh Pre-PPC game application is also pulled from WegGrognards, zipped Computer Midway.
  7. CREDITS (1964)
    • Design, Development & Rules: Lindsley Schurtz & Larry Pinsky
    CREDITS (1991)
    • Design, Development & Rules: S. Craig Taylor, Jr.
    • Cover Art:
    • Graphic Art, Gameboard Art & Pasteup: Charles Kibler
    • Packaging: Monarch Services and Eastern Box
    • Playtesters: Kevin Hewitt, Bob Liebel, Rex Martin, George Petronis, Edward Phillips, Everett Post, and Byron Wolfe.
  8. NUMBER OF PLAYERS: 2
  9. WGA COMPLEXITY SCALE (1-10): 3
  10. TYPICAL PLAYING TIME (HOURS): 2-3 hours.
  11. MAP SCALE: Approximately 20 miles per square.
  12. UNIT SCALE: Individual ships, air point represents approximately three planes.
  13. TIME SCALE PER TURN: Two hours per turn
  14. NUMBER OF GAME TURNS:
  15. ARTICLE LISTING: Click here
  16. GAME INVENTORY: 1964; Approximately 120 counters, 22"x24" mounted battle board, 22"x24" battle board, one divider screen with charts, 24 page rulebook and hit record pad. 1991: 48 page rulebook.
  17. WBC & AVALONCON HISTORY: Continuous event since Avaloncon 1991.
  18. PBEM TOOLS:
    • Complete Java application VASSAL module for the 1964 edition is complete. WGA is working on upgrade to add both the Coral Sea and Leyte Gulf variants published in the General.
    • A Play by Graphics toolset using Claris Draw exists in the WGA archives to PBEM using a multilayer graphics file is complete. Claris Draw installers exist for both Macintosh OS9 and Windows. Claris Draw is an orphaned application.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Boardgamer Player Association PBEM tournament can be organized by WGA pending suitable interest using the VASSAL VM64 module.
  20. WARGAME ACADEMY COMMENTS: Midway is both one of the early TAHGC titles plus one of the first I owned. Its greatest strength is its simplicity and is ideal for introducing wargaming to new players. Multiple series replays have been published in the GENERAL. The addition of tournament rules greatly enhances the game to a competitive level. One drawback of the design is the hidden ship movement and searching which requires a 3rd party GM for remote tournament play to eliminate player tampering. When playing known opponents where this is not a concern, this requirement may not be necessary. Most of my play (many years ago) was in the 1964 edition. Several games have been played with the 1991. Dispute up to date graphics, standardized rulebook format and inclusion of much historical material as a modern introductory game, M91 seems more complex and not an actual improvement over the original. An Ebay purchase of M64 is in my opinion a superior value. The Smithsonian series was a belated attempt to attract new gamers with relatively simple games as the hobby in the early 1990s was dominated by highly complex and expensive games tailored to the dwindling hard core gamers.
  21. WARGAME ACADEMY GAME TOOLS: One game copy of each edition with an duplicate counter set for the 1964 edition. The 1964 edition rulebook (with charts) and hit record pad exists in softcopy form in the WGA archives.
  22. TAHGC Index and Company History Notes:

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