CATALOG VERBAGE: The greatest struggle of World War II
is presented in a playable, teachable format filled with interesting puzzles
and surprises at every turn. Fast and fun, this is a wargame winner!
GAME BOX VERBAGE:No Retreat! is a two-player
wargame that retells the story of the titanic struggle between the invading
armies of Nazi Germany versus Communist Russia during WWII at a player-friendly
and manageable level in scope and difficulty. Each turn is alight with intriguing
on-board challenges plus the surprise of card hand Events as players vie to
win in one of three different ways. In a skillfully blended collation of classic
hex-based wargaming and modern card-driven simulations, No Retreat! stays
truly story-centric, providing the proper feel of sweeping maneuvers, exploitation
and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative
economic model, players will also feel the growing might and sophistication
of the Russian’s Red Army, and the degradation of the once-invincible
German Wehrmacht, over the epic four year sweep of time that this merciless
campaign was fought. Neither side can afford the disgrace of yielding an inch
of ground to their hated foe, so your orders are: “No Retreat!”
YEAR PUBLISHED (EDITIONS): 2008. Official Rule Clarifications
CREDITS
Original Game System Design: Carl Paradis
Documentation and Game System Development: Alan Emrich
Art & Graphic Design: Alan Emrich
Playtesting: Tim Allen, Jack Beckman, Richard Carley,
Vince DeNardo, Joel Langenfeld, Jon Matthews (Lead Proofreader), Joe Miranda
NUMBER OF PLAYERS: 2
WGA COMPLEXITY SCALE (1-10): 3
TYPICAL PLAYING TIME (HOURS): 60 minutes (scenarios); 300
minutes (campaign game)
MAP SCALE: 100 km per hex
UNIT SCALE: German Armies, Russian Fronts
TIME SCALE PER TURN: Two months
NUMBER OF GAME TURNS:
Barbarossa (5)
Fall Blau (4)
Operation Saturn (4)
Kursk (6)
Campaign (22 with sudden death conditions)
PARTIAL ARTICLE LISTING: None that I am aware of.
GAME INVENTORY:
One 11” x 17” full color game map
One 8-page, illustrated, color rules book
One 4-page, illustrated, color reference booklet
One 4-page, illustrated, color scenarios booklet
One Player Aid sheet
Two Combat Results Tables (each with German and Russian side)
24 Event cards
40 full-color, mounted, die-cut game 5/8" square pieces
28 full-color, mounted, die-cut game 5/8" round markers
WBC & AVALONCON HISTORY:
PBEM TOOLS: WGA is enhancing the Vassal Module. Other remote
tools exist.
PBEM OPPORTUNITES: WGA will be organizing a Scenario Record
(Axis win-loss record; initial AREA player rating results; organized PBEM
play; both ladder & tournament; and plan to run a tournament at Prezcon
2010. At this point we need to develop a player base and start Ladder Play.
All players interested in learning or playing this title can contact Bill
Thomson and I will help setup some tutorial games with another player.