NO RETREAT!

Updated 090322
  1. TITLE: No Retreat!
  2. PUBLISHER: Victory Point Games (VPG)
  3. SCOPE: WWII Eastern Front; 1941-1944
  4. CATALOG VERBAGE: The greatest struggle of World War II is presented in a playable, teachable format filled with interesting puzzles and surprises at every turn. Fast and fun, this is a wargame winner!
  5. GAME BOX VERBAGE: No Retreat! is a two-player wargame that retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WWII at a player-friendly and manageable level in scope and difficulty. Each turn is alight with intriguing on-board challenges plus the surprise of card hand Events as players vie to win in one of three different ways. In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat! stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia. With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought. Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”
  6. YEAR PUBLISHED (EDITIONS): 2008. Official Rule Clarifications
  7. CREDITS
    • Original Game System Design: Carl Paradis
    • Documentation and Game System Development: Alan Emrich
    • Art & Graphic Design: Alan Emrich
    • Playtesting: Tim Allen, Jack Beckman, Richard Carley, Vince DeNardo, Joel Langenfeld, Jon Matthews (Lead Proofreader), Joe Miranda
  8. NUMBER OF PLAYERS: 2
  9. WGA COMPLEXITY SCALE (1-10): 3
  10. TYPICAL PLAYING TIME (HOURS): 60 minutes (scenarios); 300 minutes (campaign game)
  11. MAP SCALE: 100 km per hex
  12. UNIT SCALE: German Armies, Russian Fronts
  13. TIME SCALE PER TURN: Two months
  14. NUMBER OF GAME TURNS:
    • Barbarossa (5)
    • Fall Blau (4)
    • Operation Saturn (4)
    • Kursk (6)
    • Campaign (22 with sudden death conditions)
  15. PARTIAL ARTICLE LISTING: None that I am aware of.
  16. GAME INVENTORY:
    • One 11” x 17” full color game map
    • One 8-page, illustrated, color rules book
    • One 4-page, illustrated, color reference booklet
    • One 4-page, illustrated, color scenarios booklet
    • One Player Aid sheet
    • Two Combat Results Tables (each with German and Russian side)
    • 24 Event cards
    • 40 full-color, mounted, die-cut game 5/8" square pieces
    • 28 full-color, mounted, die-cut game 5/8" round markers
  17. WBC & AVALONCON HISTORY:
  18. PBEM TOOLS: WGA is enhancing the Vassal Module. Other remote tools exist.
  19. PBEM OPPORTUNITES: WGA will be organizing a Scenario Record (Axis win-loss record; initial AREA player rating results; organized PBEM play; both ladder & tournament; and plan to run a tournament at Prezcon 2010. At this point we need to develop a player base and start Ladder Play. All players interested in learning or playing this title can contact Bill Thomson and I will help setup some tutorial games with another player.
  20. WARGAME ACADEMY COMMENTS:
  21. WARGAME ACADEMY GAME TOOLS: One unpunched game.
  22. ACCOLADES:

 

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