OTY-OPERATION TYPHOON

Updated 040814
  1. TITLE: Operation Typhoon
  2. PUBLISHER: Simulation Publications Incorporated (SPI)
  3. SCOPE: The German Assault on Moscow, 1941
  4. RULEBOOK VERBAGE: OPERATION TYPHOON is a operational level simulation of the last, desperate German assault on the Russian capital of Moscow in the late Fall of 1941. The staggering German successes of the past Summer were history. One question still was left unanswered in the closing days of 1941; Could the war be ended in one last, decisive stoke aimed at the heart of the Russian nation.
  5. GAME BOX VERBAGE:
  6. YEAR PUBLISHED (EDITIONS): 1978. Only one published edition by SPI. Published errata taken from on Web Grognards.
  7. CREDITS
    • Game System & Development: Joseph Angiolillo
    • Co-Design, Game Development: Joseph M. Baklowski
    • Physical Systems and Graphics: Redmond Simonsen
    • In-house Playtester: John Butterfield
    • Playtesters: Abram Taylor, Peter Kemp, Tom Hamilton
    • Rules Assistance: Simon Ellberger
    • Production: Bob Ryer, LInda Sapin, Kate Higgins, Manfred F. Milkuhn, Steve Parsons, Norman Pearl, Bob Degni.
  8. NUMBER OF PLAYERS: 2+ (multiplayer teams)
  9. WGA COMPLEXITY SCALE (1-10): 7
  10. TYPICAL PLAYING TIME (HOURS): No estimate due to lack of experience.
  11. MAP SCALE: 2.7 miles (4.32 km) per hex.
  12. UNIT SCALE: German battalions, Russian Divisions
  13. TIME SCALE PER TURN: 1 day
  14. NUMBER OF GAME TURNS: Scenarios include Panzergruppe Guderian <16 turns; 1 map>; Hoepner and Reinhardt: Objective Moscow <16 turns; 1 map>; Von Kluge on the Nara <16 turns; 1 map>; Campaign Game: The Battle for Moscow <16 turns, 3 maps>
  15. PARTIAL ARTICLE LISTING: Click here
  16. GAME INVENTORY: 800 counters (four counter sheets), three unmounted 22" x 32" game mapsheets 24 page rules booklet, two different Track/Chart sheets, two dice.
  17. WBC & AVALONCON HISTORY: Not Applicable
  18. PBEM TOOLS:
    • No Java application VASSAL module at this time.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Group effort would be required to create a VASSAL module. As a relatively simple game, such would be a reasonable goal.
  20. WARGAME ACADEMY COMMENTS: I have no experience with this title. However with a brief look, the playing area is sizable for the number of counters involve. Per the rulebook, the burden of attack is on the german player. As the scenarios and campaign game are relatively short at 16 turns, the game seems suited for PBEM.
  21. WARGAME ACADEMY GAME TOOLS: None at this time.

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