updated 031022
Climate condition Melt rivers Melt streams
Stream freeze 1 n/a
Ground freeze 1-2 1-2
Normal 1-4 1-3
Warm n/a 1-5
Unit type Ground condition
Heavy mud Snow Deep snow
German mechanised 4 4 7
German other 1 1 2
Soviet mechanised 3 4/1* 7/2*
Soviet other 1 1/-* 2/1*
* non-winterised/winterised.
In the actual battle, the Germans were forced to employ a series of hedgehog positions around their major supply depots in the face of the fierce Soviet winter counter-offensive. In consequence, the tide of the Soviet advance swept past these positions. When the Soviets had surrounded the German fortified zones, they attempted to reduce the pockets thus formed by attrition and assault, but achieved only marginal success. The major fighting in December was at the most important German hedgehog at Kaluga, which is off the western edge of the game-map. In total, the Soviets can be assumed to have exited at least twenty divisions, plus supporting formations, in the course of their offensive. In terms of the original game victory conditions, this would qualify as a decisive victory. In reality, the Soviet achievement, while great, fell short of that magnitude of success.
The revised weather rules mitigate the variability, although not the effect, of this important influence. Weather will be a vital determining factor in the outcome, but careful play on both sides, combined with historical weather, can result in a close approximation of the actual battle. It should be noted that a lacklustre German offensive in the early stages of the game would fail to inflict sufficient attrition, and will quickly enable the Soviets to mount an offensive in strength from forward positions. The consequences of this failure will be exacerbated in the extended campaign game, which may, in particular, see the German front fragmented, if not shattered.
The expanded German entrenchment rule is necessary to simulate the desperate defensive measures adopted by the Germans in the face of the Soviet offensive. In the absence of this rule the German army in the game lacks the incredible staying power of its historical counterparts. If prepared defensive positions are not constructed on a timely basis, the German forces may largely be overrun. This represents the early destruction of Army Group Centre, which was a fate very narrowly avoided by the Germans in the actual battle. In this regard, the game clearly demonstrates the vulnerability of withdrawing German forces in the face of an aggressive Soviet pursuit during atrocious weather.
In conclusion, the German player is faced with the appalling prospect of having to commit himself fully to an offensive with little prospect of success, while at the same time preparing for a devastating counter-blow. A failure in either regard will lead inevitably to defeat. On the other hand, the Soviet player will find the majority of the game amendments to be working very much against him, and the game being much more challenging as a result.
The German player is required to choose randomly a chit determining his victory plan. There are four chits available, two for the ‘Historical’ Plan, one ‘Strategic Encirclement’ plan, and one ‘Broad Front’ Plan. The victory conditions for the German player are amended as follows: all German objectives and victory point requirements remain as stated (but see ‘Draw’ result below), with the exception that the omitted Broad Front decisive victory is reinstated. This requires the achievement of the Broad Front substantive victory in addition to a decisive victory as defined under either of the other two plans. However, under all plans the German player now loses ½ victory point per German unit eliminated, including eliminated HQs.
The elimination of a German HQ results in the loss of ½ victory point for the German player. In addition, if the German player wishes to replace the eliminated HQ per case 10.25,a further ½ victory point is lost. Similarly, the German player gains one victory point for each Soviet HQ eliminated and each Soviet HQ replaced. A HQ may be eliminated and replaced any number of times, with the Germans losing or gaining ½ or one victory point as appropriate for each occasion.
The Soviet player no longer gains victory level shifts for crossing the front-line or exiting the western edge of the game-map. Rather, the German player loses victory points as follows for each Soviet unit that exits the western edge of the game-map:
Game turn |
Victory points |
1 - 8 |
2 |
9 - 16 |
1 ½ |
17 - 24 |
1 |
25 - 31 |
½ |
Standard campaign Net German VPs |
Extended campaign Net German VPs |
Result |
More than 120 |
More than 100 |
German Decisive |
90 - 119 |
70 - 100 |
German Substantive |
60 - 89 |
50 - 69 |
German Marginal |
40 - 59 |
30 - 49 |
Draw |
25 - 39 |
15 - 29 |
Soviet Marginal |
10 - 24 |
0 - 14 |
Soviet Substantive |
Less than 10 |
Less than 0 |
Soviet Decisive |
(clarification) All references in the non-historical victory plans to ‘50’ victory points should be taken to mean ‘the minimum net requirement for a historical marginal victory’.
The game victory levels represent an attempt to assess player performance in terms of historical requirements. In reality, if it is clear that one side has substantially out-performed the other, it should be equally clear where the ‘victory’ lies. The victory point levels are in any case subjective, and individual players may well have their own views on what constitutes success.
As a game balancing mechanism, and as a means of player input into the victory determination process, prior to the start of the game each player secretly notes a victory point supplement/reduction for taking the German side. The player setting himself the more difficult task commands the Germans. For example, one player notes down ‘+5’, and his opponent notes ‘-10’. When revealed, the first player, having made the higher bid, will play the Germans, but must achieve an additional five victory points to qualify for each and every victory level, or to mitigate each level of defeat.
Ground condition | Building markers |
Warm/normal | 18 |
Freeze | 9 |
Stream freeze | 6 |
River freez | 3 |
TRA-90219/26/final
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