OPERATION TYPHOON ERRATA

updated 031022


From: Web grognards; author not stated; appears to be from SPI.

OPERATION TYPHOON: Major revision

WATER COURSE MELT TABLE

Climate condition Melt rivers Melt streams

Stream freeze 1 n/a
Ground freeze 1-2 1-2
Normal 1-4 1-3
Warm n/a 1-5

MOVEMENT ALLOWANCE REDUCTION TABLE

Unit type Ground condition
Heavy mud Snow Deep snow

German mechanised 4 4 7
German other 1 1 2
Soviet mechanised 3 4/1* 7/2*
Soviet other 1 1/-* 2/1*

* non-winterised/winterised.

 

VICTORY POINT REDUCTION FOR EXITED SOVIET UNITS TABLE

 

Game turn
Victory points
1 - 8
2
9 - 16
1 ½
17 - 24
1
25 - 31
½

The victory levels are modified to the following: VICTORY LEVEL CHART

Standard campaign

Net German VPs

Extended campaign

Net German VPs

Result
More than 120
More than 100
German Decisive
90 - 119
70 - 100
German Substantive
60 - 89
50 - 69
German Marginal
40 - 59
30 - 49
Draw
25 - 39
15 - 29
Soviet Marginal
10 - 24
0 - 14
Soviet Substantive
Less than 10
Less than 0
Soviet Decisive

(clarification) All references in the non-historical victory plans to ‘50’ victory points should be taken to mean ‘the minimum net requirement for a historical marginal victory’.

The game victory levels represent an attempt to assess player performance in terms of historical requirements. In reality, if it is clear that one side has substantially out-performed the other, it should be equally clear where the ‘victory’ lies. The victory point levels are in any case subjective, and individual players may well have their own views on what constitutes success.

As a game balancing mechanism, and as a means of player input into the victory determination process, prior to the start of the game each player secretly notes a victory point supplement/reduction for taking the German side. The player setting himself the more difficult task commands the Germans. For example, one player notes down ‘+5’, and his opponent notes ‘-10’. When revealed, the first player, having made the higher bid, will play the Germans, but must achieve an additional five victory points to qualify for each and every victory level, or to mitigate each level of defeat.

STRONGPOINT AND FORTIFICATION CONSTRUCTION AVAILABILITY CHART

Ground condition Building markers
Warm/normal 18
Freeze 9
Stream freeze 6
River freez 3


NEW COMPONENTS REQUIRED

  1. 1. 50 hedgehog/strategic movement markers
  2. 25 minor strongpoint/construction markers
  3. 25 major strongpoint/construction markers
  4. 10 fortification/construction markers
    1. The above are not counter-mix design limits.
  5. 4 plan chits

Explanation

This variant addresses a number of problems with the published game, introducing amended weather effects, extensive German fieldwork rules and revised victory conditions. The intention is to restrict the Soviet offensive capability in the early part of the game, and increase German durability in the later stages. The overall result will be to slow the tempo of operations as the game progresses, resulting in a more historical pace to the development of the battle.


TRA-90219/26/final

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