RULEBOOK VERBAGE (SPI): PANZERGRUPPE GUDERIAN is a regimental/divisional
level simulation of the German drive to cross the Dnepr River in the summer
of 1941 and seize the valuable communication junctions at Smolensk in preparation
for the final push towards Moscow.
TAHGC CATALOG VERBAGE: The in-depth study of the German
offensive into Russia during WWII, recommend for WWII aficionados.
YEAR PUBLISHED (EDITIONS): 1976, originally published in
Strategy & Tactics issue #37 (Jul/Aug 1976). TAHGC edition; 1985. Published
SPI errata taken from on Web Grognards. SPI's
PGG is the subject of SPI
Revival #1 web magazine. Additional rule added in the TAHGC
edition.
CREDITS (SPI Edition)
Game Design: James F. Dunnigan
Physical Systems and Graphics: Redmond A. Simonsen
Development: Richard Berg
Production: Manfred F. Milkuhn, Larry Catalano, Kevin
Zucker, Linda Mosca.
GAME INVENTORY: 200counters, Seven unmounted
22" x 32" game mapsheets, 8 page rules booklet, one die.
WBC & AVALONCON HISTORY: Not Applicable
PBEM TOOLS:
A working WGA VASSAL module
exists on www.vassalengine.org module site. It is being further refined
by my games in progress, some help from a java knowledgeable person is sought.
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Group effort would be required to create a VASSAL
VPGG module. As a relatively simple game, such would be a reasonable goal.
Question is, the SPI version or the TAHGC version.
WARGAME ACADEMY COMMENTS: . (Commentary provided by Skip
Franklin) Panzergruppe Guderian (PGG) has lasted the test of time as a true
classic in the wargaming community. The rules are very clean and "transparent".
By transparent it is meant that after a little experience you find yourself
playing the game and not looking at the rule book for clarifications. There
are two camps of wargamers that believe that one side or the other can't lose.
The jury is still out. PGG is an excellent game, playable in a day-long session
and copies are available for purchase on rec.games.board.marketplace, ConsimWorld
http://www.consimworld.com, and eBay. The situation is the summer of 1941
and the Germans are running full tilt
towards Moscow and have reached the Smolensk area. The Soviets have four armies
starting on the map and reinforcements streaming onto the battlefield. The
German mechanized forces appear on the west edge of the map ready to slice
through the untermenschen on the steppes. The German panzer divisions consist
of three regimental counters, each with two steps of strength. The infantry
divisions are strong formations with four steps of strength (two counters).
The Soviet units on the other hand all start flipped over on their "unknown
strength" sides. As the Soviet units enter combat they are flipped over
to reveal anything from worthless, zero-strength units to decent mobile attack
formations.
WARGAME ACADEMY GAME TOOLS: One SPI
game edition; an additional game as in the Strategy & Tactics magazine
#37 in my collection.
ACCOLADES: 1976 Charles Roberts Award Best Strategic Game
nominee.