YEAR PUBLISHED (EDITIONS): 1972. Only one published edition.
Discontinued before the end of TAHGC life span (1998). Early printings were
in the three pieces sleeve bookcase game, latter prints were the two piece
bookcase box.
CREDITS
Game Design and Research: Randall C. Reed (staff)
Components Design: Randall C. Reed (staff), Donald
Greenwood (staff), Thomas N. Shaw (staff)
Aircraft Profiles, Mapboard, Box Art and Design: W.
Scott Moores, Thomas N. Shaw (staff), pilots of the Flying Circus Aerodrome.
Playtesting: Steve Smith, Russell Vane, Interest Group
Baltimore.
WGA COMPLEXITY SCALE (1-10): 3, additional general variants
for alternate campaign games, maneuver card variant. Eight scenario card,
and multiple campaigns in addition to player generated versions of both.
TYPICAL PLAYING TIME (HOURS): 20 min dogfights to 10 hour
campaigns.
MAP SCALE: 50 meters
UNIT SCALE: individual planes
TIME SCALE PER TURN: minutes
NUMBER OF GAME TURNS: until a plane goes down, typically
about 10-20 per dogfight.
GAME INVENTORY: Approximately 80 unit counters; 22"
x 24" mounted mapboard; multiple playing aids and airplane data card,
charts, 1 die; rulebook, eight scenario cards.
WBC & AVALONCON HISTORY: Never made it as an Avaloncon
event as the game was 'dated' by 1991 standards
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Boardgamer Player Association PBEM tournament
can be organized by WGA pending suitable interest once a VASSAL VRTW module
is completed.
WARGAME ACADEMY COMMENTS: As one of the original popular
TAHGC designs, its forte and foible is its simplicity and familiarity with
old time gamers. In single plane combats, geometric moves results in a tail
shot. Best played in multi scenario campaigns. Game strength is its role as
an introductory game and ease of player designed scenarios and campaigns.
The introduction of the maneuver card variant added some realism, suspense
and refinement. Eventually lost its appeal as boardgame player base sought
more complex games's. I still retain an affinity for simple, easy to play,
inexpensive games of which RTW fits that category. The introduction of real
time VASSAL play may benefit titles such as these.
WARGAME ACADEMY GAME TOOLS: Given suitable interest, a
VRTW VASSAL module can be easily created. Plane counter art with KNIGHTS OF
THE AIR can be shared.