SON -STRUGGLE OF NATIONS

Updated 031017
  1. TITLE: Struggle of Nations
  2. PUBLISHER: The Avalon Hill Game Company (TAHGC)
  3. SCOPE: The War of German Liberation - Napoleon's spring an autumn campaigns in saxony 1813
  4. TAHGC CATALOG VERBAGE:
  5. GAME BOX VERBAGE: The rules emphasize command and administrative considerations, and their dragging effect on maneuver. Battles are mere punctuation marks at the conclusion of long marches.The map's hexes are smaller than on any other game map. This allows us to portray a very large area on a map 25% its normal size, easily accommodated by ordinary table space. Counters represent forces made up on organization displays occupy two hexes on map, their two-hex size reduces the possibility of mistaking their actual location, because only one leader in a stack remains on the map, units density on the map average less than 20 units per side.
  6. YEAR PUBLISHED (EDITIONS): 1981. Only one published edition.
  7. CREDITS
    • Game Research, Design, Development & Graphics: Kevin Zucker
    • Box Cover Design: Rodger MacGowan
    • Research Assistance: John E. Koontz, John Wladis
    • Design Assistance: Tom Walczyk, Mark Herman, Dave Collins, John Prados
    • Playtesters: Bob Coggins, Steve McHenry (Staff); Stuart Hendrickson, John Parmenter, David W.Olie, Jim Stathes, John Perras, Frank J. Leddy, Andrew H. Blauvelt, Dennis Castillo, Robert Thorne, Michael, Jeck, Thomas K. Sundell.
  8. NUMBER OF PLAYERS: 2
  9. WGA COMPLEXITY SCALE (1-10): 6
  10. TYPICAL PLAYING TIME (HOURS):
  11. MAP SCALE: 2 miles
  12. UNIT SCALE: 1000 men
  13. TIME SCALE PER TURN: 2 days
  14. NUMBER OF GAME TURNS: 60 turn campaign game and three scenarios.
  15. PARTIAL ARTICLE LISTING: Click here
  16. GAME INVENTORY: Two four color counter sheets; 22" x 24" mounted mapboard; two organizational displays, scenario folder, rules folder, chart folder, turn record and reinforcement tracks.
  17. WBC & AVALONCON HISTORY: Never made it as an Avaloncon event.
  18. PBEM TOOLS:
    • No Java application VASSAL module at this time.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested.
  20. WARGAME ACADEMY COMMENTS: I have not played this title so cannot make an assessment. Given its short life in TAHGC catalogues (still looking for one that has it), I can assume the high complexity, extensive rules targeted this game for game grognards and has a short lifespan dispite distinquished names on the credits.
  21. WARGAME ACADEMY GAME TOOLS: None to date.

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