Cramsie Scenario 003"The Albert Canal"
Attributed to Jason Cramsie (unconfirmed).
Use of German GIA counters denotes suggestion of GIA rules. Modifications/clarifications
have been made from its original published form by Bill Thomson.
Updated 150826
The Albert Canal, Belgium, May 10, 1940:
An integral part of the German plans to invade
the low countries was to use the parachute arms of the Luftwaffe. While a handful
of men landed and overcame the Belgian fort of Eben-Emael, a larger force was
landed along the Albert Canal. the mission of these men was to hold open the main
canal bridges for the advancing army.
VICTORY CONDITIONS: To win, the German player must make
sure that no unbroken Belgian squad is within 3 hexes of any bridge by the end
of the game. In addition, no Belgian ordinance may be within 40 hex range of
the bridges.
BOARD LAYOUT
SCENARIO SEQUENCE: |
Belgian
Setup First |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
END |
German Move First |
|
GERMAN FORCES:
- AT START: Elements
of the German Fleigerkorps May choose any clear hex on board 4 to land:
- 1x9-2; 1x9-1; 1x8-1;
1x8-0; 3x838; 12x468; 6xLMG; 15xGliders
- TURN 5: Reinforcement
Group A: Enter anywhere by parachute landing:
- 1x9-2; 1x9-1; 1x8-1;
1x8-0; 12x468; 4xLMG; 20xParachutes
BELGIAN CANAL DEFENSE FORCE:
- AT START:
Setup within 4 hexes of either canal bank
- 1x9-1; 2x8-1; 3x8-0; 4x458; 6x447; 14x347; 2x222; 2xLMG;
1xMMG; 3xDC; 2x20mm/L60 AA; 2xLt Truck
SPECIAL SCENARIO RULES:
- JC003.1: The canal width is 4 hexes rather
than 1 as per 172.1
- JC003.2: There are no land hexes in the
middle of the canal.
- JC003.3:There are two bridges across the
canal. They extend across the 7V and 7Q hexrows. The German reinforcements
land on turn 5.
- JC003.4:Both bridges are two lane vehicle
stone bridges.
- JC003.5:The demo charges are required to
destroy a bridge rather than the usual one.
- JC003.6:No wind is present at start, but
if it starts it will be from the west.
- JC003.7:The 458 Belgian squads are considered
to be engineers.