updated 051114
This scenario was originally published in ON ALL FRONTS number 30. Extensive clarifications and modification have been made to the original scenario and modified by Bill Thomson. The original author is unknown but were of the Scenario Exchange Program (SEP) participants.VICTORY CONDITIONS: The player controlling the most boards at game's end wins. A 2 to 1 superiority in unbroken squads necessary for control. Functioning AFV's count as 2 squads (an AFV is functioning if it possesses any functioning armament at the end of the scenario); Guns, Trucks and unarmed half tracks count as 1 squad; crews count as 1/2 squad.
BOARD LAYOUT: All board ID# are as shown. Some ids would be more correctly shown as upside down but I can not show this in a text file.
NORTH +---------------------------+---------------------------+ | | | | 2 | | 3 | | | | +---------------------------+---------------------------+ | | | | 10| | 4 | | | | +---------------------------+---------------------------+ | | | | | | 5 | | 11 | | +---------------------------+---------------------------+ SCENARIO SEQUENCE: Twelve full game turns; roll die to determine who moves first.
SPECIAL SCENARIO RULES:
SSR 208.1: Units may exit from their respective North/south board edge;
units exited in this manner does not result in any victory credit for either
side (exception: Prisoners still are credited at 2xVP value)
SSR 208.2: Use extra PzVG counters to represent PzVD.
SSR 208.3: No optional armament is possible to either side.
SSR 208.4: The German 658; 248; 9-2; 10-3; Russian 628;9-2, 10-2 are
all qualified to use the FT and DC at full effect. Other units used as captured
weapons.
SSR 208.5: Ignore the Rowhouse building status on board 10 (i.e. 10X8;
treat as as normal stone building.
SSR 208.6: Ignore the footpath on board 10 (i.e.10I2); treat as woods
hex.
SSR 208.7: Ignore the Orchards on all boards (i.e. 10L4); treat as woods
hexes.
SSR 208.8:
ROADS (i.e. 11I8); The movement cost of hills and roads in the same hex
are cumulative. Infantry moving up a hill road would still expend on MF per
hex if the evalation does not increase and two MFs per hex if it does. Infantry
would still receive one extra MF if it spends its entire MPh on the road. Vehicles
would pay only 2 MP's + COT for moving onto higher terrain while moving along
a road.
SSR 208.9: The -3 To Kill DRM vs open topped AFVs with height advantage
does not apply in the scenario; the -1 height advantage remains in effect (Both
are eliminated in ASL; -1 applies to plane attacks only. Use of the -3 drm makes
MMG/HMG halftrack killers as are immune to both To Hit and visibility concerns;
killing on a 6 or less vs Germans SPWs in the front; 7 or less vs American halftracks
in the front).