OAF 4.1 "Two Eyes For An Eye"
This
scenario was originally published in ON ALL FRONTS number 4. Original
design by Bryan Beecher and appeared in DRAGON #47; It then appeared in OAF
with permission. It
also was published in DRAGON magazine issue 47, March 1981, p67.
Extensive clarifications and modification have been made to the original scenario
and modified by Bill Thomson.
Updated 060717
Berlin, April 29, 1945:
"Two eyes for an eye" was the Russian's motto as the drive for Berlin
had begun. Four Russian armies, 4,000 tanks, 22,000 guns and mortars, and over
4,000 aircraft began the drive on the German capital on the night of Aprils 15th/16th.
By the 25th,. the defenders had erected barricades of masonry, cars, trucks or
anything they could find. Households were converted in Bunkers and roads into
minefields. By the 2nd of May, the day the Reichstag fell, over 300, 000 Berliners
had surrendered, and 150, 000 lay dead in the streets and in burning buildings.
Germany had fallen.
VICTORY CONDITIONS:
The Russians must take Berlin Town Hall (building X4).
Any other result is a German victory. Taking Berlin
Town hall is defined as removing all non-broken German infantry units from it,
and occupying it with at least one squad or crew.
SCENARIO SEQUENCE:
|
Germans
sets up first |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
END |
Russians
moves first |
|
GERMAN FORCES:
- AT START: Remnant elements of the Wehrmacht,
Hitler Youth and Volkstrum; wet up anywhere in buildings T2, T4, T7, X4, Y8,
and AA4:
1x9-2; 1x8-1, 1x8-0; ; 3x467; 9x436; 1x188-4; 1xHMG; 2xMMG; 4xLMG; 1xPzck
RUSSIAN FORCES:
- AT START: Elements of the 1008th and 1010
Regiments of ht e266th Infantry; set up in buildings Q4, 5, Q6, TR1, R7, W9,
CC3, CC7, and EE6. The Stalin Organs and crew may set up to any of the above
positions.
1x9-1; 3x8-0; 9x628; 18x447; 2x237; 1x50Cal; 6xLMJG; 2xDC; 2x300* RCT
SPECIAL SCENARIO RULES:
- OAF 4.1.1: TERRAIN: Buildings V4 and V5
are considered to be clear terrain. Buildings S4, S7, T6, V7, W1,, X7, Z1,
and AA9 are considered to be afire, and fire counters should be placed in
these buildings.
- OAF 4.1.2: All Germans in the town hall
benefit from Fanaticism (26).
- OAF 4.1.3: Mines and wire
must be put in hexes adjacent to the town hall.
- OAF 4.1.4: The German sniper sets up last
in any non-Russian occupied building hex.
- OAF 4.1.5: SIDE SELECTION PROCEDURE: Each
player takes one marker of each nationality and simultaneously reveals their
choice of side. If opposing sides are selected; those sides are assigned.
If the same side is chosen; the players bid for side with the lower rated
(seed) player bidding first. Bids may start at '0' and progress in whole numbers
only. The bid is the number of dominant AT START squads to be added to the
opposing side. The bid continues until one player accepts the opposing side
whose force is augmented with that bid.
AFTERMATH: The Russian superiority in manpower
bludgeoned the Germans defenders back into the Town Hall itself. Katyushka rockets
fired at point blank range and the Soviet demo teams dynamited the walls. The
German defenders, fanatic and terrified of Russian retribution, fought to the
last man and boy. Yet, the Russians were also strongly motivated (by the Gestapo
atrocities),. and it was only a matter time before the Berlin Town Hall fell.