OAF 9.1 "Encirclement of Lvov"
This
scenario was originally published in ON ALL FRONTS number 9. Clarifications
and modification have been made to the original scenario from its published
form by Bill Thomson.
Updated 051202; rev 0
June 30, 1941 Southern Ukraine:
As the German Panzer spearheads sand deeper and deeper into Russia, many large
Russian formations were being caught in the jaws of the encirclement pincers formed
by the Panzer wedges. Ill lead, ill trained, and with total chaos reigning supreme,
many formations even whole Armies were being trapped in the elaborate encircling
operations leaving only three options: hold positions, surrender outright, or
try to breakout of the pockets. One such incident was near the town of Lvov. Three
mechanized Corps of the 6th Army, Southwest Front were ordered to withdraw to
a new position 150 miles for the east. Lvov at the time was already half encircled
as the troops pulled back, determined to escape the impending disaster. Spearheaded
by their Tanks, the Russians flung themselves at the loosely organized blocking
positions left by the advancing Panzer Divisions.
VICTORY CONDITIONS:
Russians win by exiting 12 squads off the North edge. Tanks exited count as
two squads.
BOARD LAYOUT
SCENARIO SEQUENCE:
|
German
sets up first |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
END |
Russian
moves first |
|
GERMAN FORCES:
- AT START: Set up on any hex in board 4:
1x9-2; 1x8-1; 6x467; 4xLMG; 1xHMG
- TURN 1; Enter on the north edge:
2x PzKwIIIe; 1x PzKwIVF1; 2x Lt Truck; 2x 37L (H5#6); ATG; 2x 237
- TURN 2: Enter on the north edge:
1x9-1; 2x467; 2xLMG; 2x SPW 251/2
RUSSIAN FORCES:
- AT START: At Start: Set up on any whole
village hex on board 3. One squad per building hex. All squads must set up
in buildings:
2x8-1; 1x8-0; 12x447; 5x436; 5xLMG; 1xMMG; 2xATR
- TURN 1: Enter on the south edge:
1xT35; 3xT26S; 3xBT7-2; 6xLt Trucks
SPECIAL SCENARIO RULES:
- OAF 9.1.1: TERRAIN: There are no hills;
Treat hills 547, 534, and 498 as wheatfield; . Hills 522, 538, and 621 are
treated as open ground; Hill hexes in 2u1, 2cc2, and 2dd1 are also ground
level, open ground.
- OAF 9.1.2: Bore sighting (78) is not allowed.
- OAF 9.1.3: Heat is not available for the
German AT guns as this ammunition was first introduced in 1942.
- OAF 9.1.4: German infantry may not ride
tanks as passengers.
- OAF 9.1.5: Russian tanks do not have compete freedom
of movement due to lack of wireless equipment. The Russian player must roll
one die during his Rally Phase for every multiple of six (or fraction thereof)
remaining mobile AFVs. The resulting number is the number of AFVs that may
move that turn. AFVs already on board are not prevented from firing, pivoting,
or changing their turret covered arc within the hex they already occupy. Russian
AFVs are exempt from this restriction only if they are unbuttoned (commander
in CE position) and in the LOS of the designated command AFV (also unbuttoned
at the start of the Movement Phase. AFVs entering from off board meet these
requirement only if they enter unbuttoned and in the same hex using sequential
movement. If the designate command AFV (initially the T35) is eliminated or
immobilized, another AFV may be so designated at the start of the following
Rally Phase.
Aftermath: As the Russians
hit the light infantry screen, the breakout attempt looked as it they would succeed.
The Germans committed several tanks into the fray and, with the help of some Panzerjager
units, succeeded in stemming the onslaught. As the encirclement was not complete
at the time of the breakout, the two southernmost Tank Corps met no resistance.
It was these units in the northern and westernmost areas that found their routes
blocked by these small German blocking positions. Forced back into the starting
positions, these forces and others surrendered en masse as the encirclement of
Lvov was completed.