Cholm Russia; February 23rd, 1942: The vital crossroads town of Cholm, at the confluence of the Luvot and Kunva rivers, entered its first day of the siege. The encircled German defenders had received word through Russian deserters that a major assault was planned for today, Red Army Day. True enough, before much of the morning had passed, the German were facing in attack by an entire infantry division supported by a wave of tanks. Artillery and automatic weapons fire took a heavy toll of the infantry, driving them back with heavy losses. The Russians reformed and came on again; this time penetrating he easter outskirts of the little village. The Germans immediately called for air support and committed their only reserves in a counterattack.
VICTORY CONDITIONS: The Russian player wins if at the end of any game turn (not player turn) he has a total of 20 victory points. Points are awarded as follows: Each controlled stone building hex is worth the number of victory points equal to its ground level hex size (i.e. 3M2 is worth 3 points), but both levels must be controlled to received points; Russian receive 1 point for each for each German leader or squad eliminated (crews are worth 1/2 point); Russian receives 1 point for each leader or squad exited off the west edge between rows I and Y inclusive; Exited Russian AFVS with functioning armament of any kind is worth 1.5 points. The German wins by preventing the Russian victory conditions.
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North |
German
Setup First |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
END |
Russian Move First |
AFTERMATH: The counterattack
hit the advanced soviet positions in and around the brick GPU (secret political
headquarters). Close combat fighting rages from room to room with no quarter given
to either side. At the height of the battle, Stukas appeared over the town and
began pointing the Russian positions. German moral soared. The enemy was stopped,
for the moment at least.