OAF 13.1"Coup de Main"
updated 110427
This
scenario was originally published in ON ALL FRONTS number 13. Extensive clarifications
and modification have been made to the original scenario and modified by Bill
Thomson. The original scenario author is Jeff Cebula and this was used
at the CWI-CON 1983 GIA Tournament. Final Round.
Marvie, Belgium, December 20, 1944:
The Germans probed all along the Bastogne perimeter, seeking a weak point they
could exploit. After bypassing a heavily defended roadblock astride the Bastogne
road, elements of the Panzer Lehr emerged from the forest and the town of Marvie
that appeared lightly garrisoned. The decision was made to storm the town and
regain the Bastogne road just to the north. As the first shells of the preliminary
barrage sounded overhead the grenadiers burst out of the woods, attempting to
take Marvie in a coup de main....
VICTORY CONDITIONS: Each building within the village
proper (inside 12Q1, S2, S6, Q9, O5, M4 road) that is solely held by one side
at the end of turn 6 is worth a number of points equal to its hex size (12P3
= 3 points; 12R7 = 4 points). The Americans control all buildings at the start
of the game. At the end of the game, 1 point is awarded to the American for
each intact roadblock or 1 point to the German for each removed roadblock. To
win, the German must have at least as many points as the American at the end
of the game.
BOARD CONFIGURATION:
TURN RECORD CHART: |
American . setup first |
1 |
2 |
3 |
4 |
5 |
6 |
END |
Germans move first |
|
AMERICAN FORCES:
- AT START: Elements
of Team O'Hara CCB, 10th Armored Division, and 2nd Battalion, 327th Glider
Infantry Regiment, 101st Airborne Division [ELR 4]: Setup on any whole hex
of board 12 rows B through L, with both M3A3's
VCA and TCA facing south.
1x9-1; 1x8-1; 1x8-0; 3x747; 2x666; 1x556; 2xxMMG; 3xBAZ44a; 2xEntrenchment;
2xRoadblock; 2xM3A3
- AT START: Set
up on hill 522 on overlay I:
2xM4A3(75)w
GERMAN FORCES:
- TURN 1: Elements of the 901st Panzergrenadier Regiment,
Panzer Lehr Division; enter on hex(es) 5Y1-5GG1 inclusive
1xJadgPzIVG; 4xPzKwIVH; 4xSpw251/1; 2xSpw251/2; 1x92; 2x81; 6x467; 4xLMG;
5xPF44a
SPECIAL SCENARIO RULES:
- OAF 13.2.1: TERRAIN: Overlay "I" is placed
on board 5 with X8 on 5G7 and V5 on 5K7. There are no level 2 buildings; such
building are treated as level 1.5 obstacles to LOS and possessing both a ground
and first level with an inherit staircase in each hex.
- OAF 13.2.2: No wind at start, environmental conditions
are wet.
- OAF 13.2.3: Prior to the American setup, the German
selects and records two hexes on board 12 regardless of LOS as the initial
targets for a special turn 1 PFPh 105mm attack. The German is free to choose
smoke, HE, with harassing fire options for his FFEs Each FFE is placed after
resolution of accuracy, direction and extend of error DR using the two preselected
hexes as AR counters. This fire cannot be corrected, continued or delayed.
- OAF 13.2.4: Boresighting, Battlefield Integrity,
Sniper generation, Equipment Possession, Command Control, Treetop and Roof
Perch rules are not used or in effect.
AFTERMATH: Luck was not with
the Germans that day, for shortly before the attack, Marvie was reinforced by
fresh troopers of the 327th Glider Infantry. They had also failed to detect two
Shermans atop a hill 700 yards to the north. As the Panzergrenadiers advanced
across open ground, they engaged a screen of Stuart tanks. One went up in flames,
the other was crippled. At this point the whole force was broadside to the two
Shermans, which began firing. Two PzKwIVs and one halftrack were knocked out immediately,
one PzKwIV retreated to the shelter of the woods. After entering the town, a short
vicious battle ensued which ended with the remaining Panzers destroyed, 30 Panzergrenadiers
dead and 30 prisoner.