OAF 15.1 "Eagle Thrust"
updated 060929
This
scenario was originally published in ON ALL FRONTS number 15. The original
scenario author is by Mitch Burghart & Dave Franklin and this was used at
the Genghis Con V Round 2 GIA Tournament. Extensive
clarifications and modification have been made to the original scenario and
modified by Bill Thomson.
August, 1944:
VICTORY CONDITIONS: The American player must exit 10
squads off either north road of board 3 (Q1 o4 Y1). AFVs count as 2 squads,
half squads and crew count as 1/2 squad/
SCENARIO SEQUENCE: |
German setup first |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
END |
American move first |
|
GERMANS FORCES:
- AT START: Set
up on any whole hex of board 3:
1x9-1; 2x8-1; 1x8-0; 4x467; 8x447; 1x237c; 1xMMG; 4xLMG; 1xPzck; 2xPF44a;
20xConcealment; 1x75*HE RCL; 2xStgIIIG; 1xRoadblock; 30xmines
AMERICAN FORCES:
- AT START:Set
up on any whole hex of board 2 [ELR 3]:
2x9-2; 1x9-1; 2x8-1; 12xx667; 2x60mm MTR (2-45); 2x50cal; 4xMMG; 4xBAZ44a;
2M3A4(75)w; 1xM4A3(76)w
SPECIAL SCENARIO RULES:
- OAF 15.1.1: The weather conditions are clear (111.1)
and the environmental conditions are dry (102.3). No wind is present.
- OAF 14.1.2: All Shermans have gyrostabilizers (147.1).
- OAF 15.1.3: The recoilless rifle may start
the game hidden along with its crew. The rifle loses hidden/concealed status
like an emplaced gun (167.11) but is not considered emplaced. the HRAT depletion
number of the recoilless rifle is increased to 8.