OAF 24.2 "Deliverance"
updated 051227 Rev 0
This
scenario was originally published in ON ALL FRONTS number 24 . Extensive clarifications
and modification have been made to the original scenario and modified by Bill
Thomson. The original scenario author is Michael Balsai
Modlin, 20 miles Northwest of Warsaw,
19, 1944: The ensuing lull around Warsaw ended abruptly,
when the Soviet Fifth Guards Tank Army launched yet another offensive that compelled
the Forth SS Panzer Corps to withdraw to the confluence of the Bug and Vistula
Rivers.
VICTORY CONDITIONS: Russians must clear the road 4Y10/13Y10/12Y10/10Q10
of German LOS within normal range infantry units extended by SW and within 24
hexes inclusive for guns and ordinance, as well as the physical presence os
unbroken units and functional AFVs up to within 3 hexes inclusive of the road.
SCENARIO SEQUENCE: |
Russians setup first |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
END |
Germans move first |
|
GERMANS FORCES:
- TURN 1: Elements
of the SS Panzer Grenadier Regiment 6 (Theodor Eich), 3rd SS Division Totenkofp;
set on the west side of the stream and/or west of non-stream hexes exclusive,
13GG3, FF3, EE2, DD2, CC5, G4, F4, D3, C3, B4, A5.:
1x10-2ss; 1x9-2ss; 1x9-1ss; 2x8-1ss; 1x80ss; 15x658ss; 4x247ss; 1x188(-4)ss;
1x118(-3)ss; 2xPzck; 6xPF44a; 3xPF43b; 4xATM; 1xHMG; 1xMMG; 8xLMG; 4xDC; 1xRadio
(80mm Normal Ammunition); 2x75L ATG; 5xSpw251/1 ; 60xMines; 2xTrench; 4xRoadblock;
7xEntrenchment; 30xConcealment
- TURN per SSR: On each German rally phase beginning
turn 2, the German player must roll below or equal to the current turn number
with two dice until the reinforcements are triggered. Enter on road hexes
12GGT5, 12GG6, 12A5, 1Q10 and/or 10X10. The German player may delay the entry
of his reinforcements, one he receives them for any number of turns at his
discretion. Composition of this force is determined by a random DR:
- If the colored die is 1 or 2 and the white die is 1 or
2: Elements of SS Panzer Regiment 3: 2xPzKwVIb
- If the colored die is 1 or 2 and the white die is 3 or
4: Elements of SS Panzer Regiment 3: 3xPzKwVg; all with Opt NbW
- If the colored die is 1 or 2 and the white die is 5 or
6: Elements of SS Panzer Regiment 3: 3xPzKwVIe; all with Opt NbW
- If the colored die is 3 or 4 and the white die is 1 or
2: Elements of SS Panzer Jaeger: 2xJadgPzV + 1xJagdPzIV/L70
- If the colored die is 3 or 4 and the white die is 3 or
4: Elements of SS Panzer Jaeger: 3xJadgPzIVG
- If the colored die is 3 or 4 and the white die is 5 or
6: Elements of SS Panzer Jaeger:2xJadgPz38t; 1xJagdPz38d
- If the colored die is 5 or 6; Elements of the Sturmgeschutz
Abteilung: 3xStgIIIg/75; 1x9-1 AL
RUSSIAN FORCES:
- AT START: Elements of the 5th Guards Tank Army; enter
east edge of Board 4:
1x9-1; 2x8-0; 25x447; 1xHMG (6-12); 3xMMG; 7xLMG;5xJSII (122L); 6xZis Light
Truck; 1xGaz 67b; 1x8-1 AL
- TURN 3: Elements of the 5th Guards Tank Army; enter
east edge of Board 4:
1x8-1; 10x537; 4xJSI (85L); 2xJSI (100L);
- TURN 5: Elements of the 5th Guards Tank Army; enter
east edge of Board 4:
1x9-1; 12x628; 5xT34/85
SPECIAL SCENARIO RULES:
- OAF 1.1.1: TERRAIN: All bridges across streams are
stone single lane set with explosives. All buildings on board 10 are of wooden
constructions. The marketplace on Board 12 is treated as a single story building
(each hex has a ground level). Building 12U5 is a three story building ins
hex 12U5 only; the other hexes of this building are two story. The following
buildings on Board 123 are stone: AA7, T7, U6, U5, V4, V5, V2, S5, R2. Hexes
13 GG4, FF4, A4, B3, C3 and C4 are all marsh. If woods are present, then its
s wooded marsh. There is not clear ares through marsh areas They ar continuous
with each other and pond/stream. Movement along the forest path (10F4) cost
infantry 1MF/ Calvary 2 MP but has no other affect. The rowhouse status of
buildings on board 10 are ignored (10AA5) . Treat as level 1 connected stone
buildings.
- OAF 1.1.2: The Russians get random air support consisting
of 2x IL-2M3 Modified Sturmovik armed with 24 MG/37L cannon mounted beneath
the wings (ROF 2).
- OAF 1.1.3: The German 8-0 leader doubles
as a demolitions expert. He can attempt to explode the demolitions for each
besides starting on turn 1, once per friendly fire phase. This goes on until
all the bridges are demolitioned or at least until the explosives go off.
In addition, the 8-0 leader or other units can attempt to place a DC as per
rules 133.7. Rules under 133.7 for hidden demotions apply. Bridges may be
mined as well. Note, DC charges listed in the setup are in addition to those
under the bridges. If the 8-0 is killed, the Demos under the brides cannot
be exploded.
- OAF 1.1.4: All SS infantry are equipped with camouflage
smocks. Add +1 DRM on all To Hit or IFT attacks made against SS infantry when
in woods, brush, and when concealed.
- OAF 1.1.5: The Germans may boresight.
- OAF 1.1.6: All German positions war well camouflaged
at the start of the game. Place on concealment counter on each potential German
positioned; German units are kept off board (of HIP if VSQL) until concealment
is lost by normal means. Excess concealment counters may be used to note dummy
positions but all actual German units must be concealed. Snipers are HIP per
normal rules, no concealment is needed for snipers. The German ATGs may define
their covered arc when revealed.
- OAF 1.1.7: Prior to setup and preceding Turn 1, the
Russian secretly plots 4 hexes to be subjected to 150mm Harassing fire. The
German player then places his concealment counters on the board. The Russian
then resolves two turns of FFE prior to moving on the board (each FFE is performed
twice).
- OAF 1.1.8: The two Trench counters function
as weapon pits for reinforce camouflage gun emplacements. The SS gun crew
operation from inside weapon pits when firing their ATG and my derive protection
for the Trench modifier, in addition to the gun shield for all IFT attacks,
or any attack resolved on the IFT. AFVs may not drive in or out of these weapon
pits.
- OAF 1.1.9: The Stream is shallow (GIA 157).
- OAF 1.1.10: German Spw251 may setup concealed
in woods. Use a large Concealment counter to denote its position and the counter
remain off board until exposed. A;; must record its covered arc. The large
concealment does not account against the initial allotment of 30.
AFTERMATH: The front stabilized
when the Russians could not punch through the front to envelop and destroy the
SS divisions. After persistent and fruitless bludgeoning of the well entrenched
and camouflaged SS Panzerkorp, the Fifth Guards Tank Army gave up its attack and
another calm settled over the shaky front held by the Germans northwest of Warsaw.
The Totenkofp divisions exceptional combat performance did not escape Hitler;s
attentions. Hitler claimed that if he had a few more extra battalions to sent
SSTK, the situation might improve because, "whenever one sent them reinforcements,
they always counterattacked successfully."