OAF 43.2"Mannecourt Hill"
updated 061015
This
scenario was originally published in ON ALL FRONTS number 43 (June 1986). The
original scenario author is Tim Taylor. Original
credited playtestes are R. Hilbert & Jim Blue.This
scenario is part of a set of four that can be played with the Arracourt Tank
Battle Campaign Game. Further development, clarifications and modification have
been made to the original published scenario by Bill Thomson.
About one mile Northwest of Ommeray,
France, September 20, 1944: After the previous day's
debacle, the 113th Panzer Brigade regrouped with the help of the 111th Panzer
Brigade. Aggressive probing by the 378th Tank Battalion from their position in
Lezey unbalanced the retreating Germans. The only noteworthy action occurred mid-afternoon
when a reinforced company topped Mannecourt HIll and encountered German resistance
on nearby Hill 241.
VICTORY CONDITIONS: The Americans win if they have been
the last to have a unit in every hex of the highest elevation terrain of the
pre designated hill (SSR 3). The German player wins by avoiding the American
victory conditions.
SCENARIO SEQUENCE:
|
American sets up first |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
END |
German move first |
|
GERMANS FORCES:
- AT START: Gruppe Junhannis (elements of both 113th
and 111th Panzer Brigades); set up east of row U (inclusive) on board 2 and
east of row J (inclusive) on board 15::
1x10-2; 1x9-1; 1x8-1; 1x8-0; 4x467; 4x447; 1x236c; 1xMMG; 4xLMG; 4xPF44a;
1xPzck; 3xPzKwIVH (with AAMG); 1x88LL ATG; 1xSpw251/1
AMERICAN FORCES:
- TURN 1: Elements of C Company, 37th Tank Battalion,
supported by elements of 10th Armored Infantry Battalion; enter according
to SSR2 [ELR 3]:
1x9-1; 1x8-1; 2x8-0; 1x7-0; 3x667; 6x666; 2x556; 2xMMG; 4xBax44a; 3xM4A1;
3xM4A3
SPECIAL SCENARIO RULES:
- OAF 43.2.1: WEATHER: Environmental conditions are
Moderate with a slight breeze blowing northeast.
- OAF 43.2.2: All American units must enter on turn
12 from any of the following hexes: 2DD10, wEE10, 2FF10, 2GG10, 2GG9, or 2GG8.
INfantry may delay entry until the advance phase.
- OAF 43.2.3: Before set up, the American decides which
hill he will have to capture in order to win the game. This information is
kept secret until the end of the game. For example, if Hill 621 is chosen,
hexes J4, K5, M5, N5, O5, P5 & Q5 must be controlled at the end of the
game, to win. Only numbered hills are eligible.
- OAF 43.2.4: Before play commences, the American player
must designate which three of his AFVs have Gyrostabilizer proficient crews.
- OAF 43.2.5: Eligible German units may boresight.
AFTERMATH: In the initial
exchange both sides lost about equally and the Germans just barely repulsed
a second attack. However, constant American probing completely stalled the German
attack.