OAF 48.1"On To The Meuse"
This
scenario was originally published in ON ALL FRONTS number48. Original
design is credited to Jeff Cebula. Extensive
clarifications and modification from its published form have been made to the
original scenario and modified by Bill Thomson.
Updated 060905
Stoumont, Belgium; December 19, 1944: IN their
quest for a Meuse River crossing, Kampfgruppe Peiper came upon in town of Stoumont,
held by units of the 30th Division. At 7AM, with a dense fog blanketing the area,
Peiper threw his Panzergrenadiers against the American defender.
VICTORY CONDITIONS: Each building hex (and lever per hex) on board 22
solely controlled by one side at the end of turn 5 is worth one victory point.
(Example; solely control all hexes of hex 22W8 is worth 3 points, all hexes
of 22U6 is worth 2 points, etc.). There is a maximum of 53 points in teh game.
The German player wins if 30 or more victory points are controlled. The Americans
win by preventing a german victory.
BOARD LAYOUT:
Only the hexes A-P inclusive on board 4 and R-GG inclusive on board
22 are in play
SCENARIO SEQUENCE:
|
Americans
sets up first |
1 |
2 |
3 |
4 |
5 |
END |
Germans
moves first |
|
AMERICAN FORCES:
- AT START: Elements of Company I, 3rd Battalion,
119th Infantry Regiment, 30th Infantry Division and 823rd Tank Destroyer Battalion;
set up on any whole hex of board 22. [ELR 4]:
2x9-1; 1x8-0; 1x8-0; 1x7-0; 3x667; 8x666; 2x237c; 1x50CalHMG; 2xMMG; 5xBaz44a;
2x76L ATG; 1xRoadblock.
GERMAN FORCES:
- TURN 1: Elements of Kampfgruppe Peiper,
1st SS Panzer Division; set up on any whole hexes of board 4, south of hex
row 4 inclusive:
1x10-2ss; 1x9-1ss; 1x8-1ss; 2x8-0ss; 12x658ss; 8xLMG; 5xPF44a; 1xPzsk; 1xPzKwVG;
1xPzKwIVH (13MP); 1xFPzIV/20
SPECIAL SCENARIO RULES:
- OAF 48.1.1: TERRIAN:
The stream is dry and treated as a gully in all respects.
- OAF 48.1.2: WEATHER: The weather is wet.
There is no wind for the entire game.
- OAF 48.1.3: Command Control, Equipment Possession
or Battlefield Integrity Rules are not in effect.
- OAF 48.1.4: An early morning fog covered
the battlefield. Use the following rules to replace 111.2 .
- Fog affects all levels for the entire game.
- Units may only be seen and fired on at 4 or less hex
range. Fire at 5 or more hexes is not allowed. However, fire at target
4 hexes away yields a +2 IFT or To Hit DRM. Fire at a target 3 hexes away
yields a +1 IFT or To Hit DRM. Fire at a target less 1 or 2 hexes away
is not affected in any way.
- OAF 48.1.5: Stacks of unconcealed enemy
units may not be inspected unless in LOS of a friendly unit at 4 or less hex
range. ATGs and roadblocks may set up hidden even if in open ground but must
be placed on board the instant an enemy unit comes in LOS at 4 or less ranges.
- OAF 48.1.6: 'Solely Controlled' is defined
as being the only side in a building hex or to have been the last side to
solely occupy a building hex with an unbroken unit or unshocked AFV. Broken
units prevent sold control of a building hex but cannot claim control themselves.
The Americans control all building hexes at start whether occupied or not.
- OAF 48.1.7: Note that the AT guns may not
set up in a building hex (63.46) and that the Wirblewind must be CE to fire
its main armament (144.1).
AFTERMATH: The main assault hit Company I and
quickly turned into a rout. ONly the timely arrival of element of the 743rd
Tank Battalion slowed the German advance. After two hours of heavy fight, Company
I could count but 24 survivors. The sacrifice was not in vain however, for American
reinforcements were given time to deploy west of town. This, coupled with a
gasoline shortage, spelled the end of Peiper's dreams of crossing Meuse.