OAF 48.1"On To The Meuse"

This scenario was originally published in ON ALL FRONTS number48. Original design is credited to Jeff Cebula. Extensive clarifications and modification from its published form have been made to the original scenario and modified by Bill Thomson.
Updated 060905


Stoumont, Belgium; December 19, 1944: IN their quest for a Meuse River crossing, Kampfgruppe Peiper came upon in town of Stoumont, held by units of the 30th Division. At 7AM, with a dense fog blanketing the area, Peiper threw his Panzergrenadiers against the American defender.

VICTORY CONDITIONS: Each building hex (and lever per hex) on board 22 solely controlled by one side at the end of turn 5 is worth one victory point. (Example; solely control all hexes of hex 22W8 is worth 3 points, all hexes of 22U6 is worth 2 points, etc.). There is a maximum of 53 points in teh game. The German player wins if 30 or more victory points are controlled. The Americans win by preventing a german victory.

BOARD LAYOUT:
NORTH
22
4
Only the hexes A-P inclusive on board 4 and R-GG inclusive on board 22 are in play
SCENARIO SEQUENCE:
Americans sets up first
1
2
3
4
5
END
Germans moves first
AMERICAN FORCES:
GERMAN FORCES:
SPECIAL SCENARIO RULES:

AFTERMATH: The main assault hit Company I and quickly turned into a rout. ONly the timely arrival of element of the 743rd Tank Battalion slowed the German advance. After two hours of heavy fight, Company I could count but 24 survivors. The sacrifice was not in vain however, for American reinforcements were given time to deploy west of town. This, coupled with a gasoline shortage, spelled the end of Peiper's dreams of crossing Meuse.