OAF 18.3 "Marvie"

Scenario published in ON ALL FRONTS, issue #18. Modifications/clarifications made from its published form; Updated 100712; rev A


Marvie, Belgium; December 20, 1944. Hitlers biggest gamble, known later as the Battle of the Bulge, was already into full swing. Advance German elements had the task of capturing and holding key road junctions for which their main armor forces were to pass through on their way to Antwerp. The Americans, tired and weary from the past few months of heavy fighting were using many of these road junctions as resting areas. Allied Command was now fully aware of the surprised German threat and had put out the order to hold these postions at all costs.

VICTORY CONDITIONS: Each building within the village (inside the U3, Q8, N4, Q3 road) that is solely held by one side at the end of turn 6 is worth a number of victory points equal to its hex size. At the conclusion of play , 1 point is awarded to the U. S. player for each intact roadblock or 1 point to the German player for each removed roadblock. To win, the German must have at least as many points as the U.S. at the end of the game. The U. S. player controls all buildings at the start of the scenario.

BOARD LAYOUT:

< NORTH
2
3

SCENARIO SEQUENCE:

U. S sets up first
1
2
3
4
5
6
END
German moves first

AMERICAN FORCES:

GERMAN FORCES:

SPECIAL SCENARIO RULES:

CREDITS: This scenario published in ON ALL FRONT, Issue 18. The scenario was adapted by Harvey & Andrew Newcomb from the original design "Coup de Main", by Jeff Cebula. Further modification was made by Bill Thomson to increase suitability for tournament play. No rights are assumed by Wargame Academy.