WG106 "Deathtrap" (BETA)
Scenario Design by Bill Thomson; Adapted to SQL from On All Fronts "Two Eyes for an Eye" by Bryan Beecher; Rev 1.1
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Germany, February 1945: In the US 3rd Army sector, the VIII Corps offensive against the Siegfried Line meets with dogged resistance by the units of the German 7th Army. The Americans yet assaulted another town redoubt, in yet another German city, defended by fanatics who fear retribution.
VICTORY CONDITIONS: The American player must clear all hexes of building X3 of all German infantry (leaders, squads and crews) at the conclusion of the Close Combat Phase of German Turn 6 without losing more than a combined total of ten (10) leaders, squad, and crews. The AFVs, gun, and jeep have no value although their inherent crews count as toward the casualty total.
BOARD LAYOUT:
NORTH |
1 |
SCENARIO SEQUENCE:
Germans Setup First |
1 |
2 |
3 |
4 |
5 |
6 |
END |
Germans Move
First |
GERMAN FORCES:
1x92; 1sx8-1, 1x70; 9x467; 2x247, 1x50cal(captured); 2xMMG, 3xLMG, 5xPF,
50 Mine factors, 6xWire.
AMERICAN FORCES:
1x92, 1x91, 1x81, 1x70, 2x847, 12x666, 2xBazooka, 2xMMG, 1xDC, 1xRadio,
2xM4A3, 1xPriest, 1xJeep, 1x246, 1x105HOW.
SPECIAL SCENARIO RULES:
PLAYTEST STATUS: This scenario is currently in playtest (Beta Release), please contact Squad Leader Academy to join this effort. The 'final' version will be published as a SQLA/Wargame Academy (WGA) scenario pack.
HISTORICAL NOTE: Although the Americans could readily replace equipment, infantryman and officers were becoming increasingly reluctant to become the last casualties in a war nearly won.