WG109: "Reconnaissance in Force (A)"

Scenario Design by Bill Thomson; REV 1.3; updated 120323


June 1944: As 'Green' American units enter the line and 'See the Elephant', lackluster leadership and tactics leads to high casualties as the pressed Germans retain a sting.

RULE LIMITATIONS: Rules in Effect: 1 to 25 Scenarios 1 & 2, 44.2 Wheatfields, 37.4 Bazookas, 50 Americans, 54 Entrenchments, compiled Q&A and Squad Leader Academy rule conventions.

VICTORY CONDITIONS: The American player wins if he controls and occupies with an unbroken infantry unit all three buildings L6, O4 and T9. No good order German infantry unit can be in any non-destroyed (See SSR 109.1) building at game end. The Germans win by preventing the American Victory Conditions.

BOARD LAYOUT:

NORTH
16

SCENARIO SEQUENCE:

Americans Setup First
1
2
3
4
5
6
END
Americans Move First

GERMAN FORCES:

AMERICAN FORCES:

SPECIAL SCENARIO RULES:

PLAYTEST STATUS: This scenario is currently in playtest (Beta Release), please contact Squad Leader Academy to join this effort. The 'final' version will be published as a SQLA/Wargame Academy (WGA) scenario pack. This scenario underwent a playtest ending in March 2012 resulting in the above clarifications. The most significant was delaying the German reinforcements one turn and adding the woods hex in W6.