WG112:"Naked Crossroads"

SQL Scenario design by Bill Thomson; Updated 060425

December 16th, 1944. Belgium. As a prerequisite to the armored thrust to open the Battle of the Bulge, German advanced patrols seek to capture key crossroads to enable rapid movement of the armored fist.

VICTORY CONDITIONS: The Germans win by having more Victory Points (VPs) than the American player. Any other result is an American victory. Building hex 19K7 is worth 2 VP if occupied by an unbroken infantry unit not engaged in melee at the end of turn 6. Similarly, Building hex 19X6 is worth one VP. Should one side inflict in excess of 2x the infantry losses than their own, they are awarded 1 VP. Infantry units are Leaders, Squads, Crews (including the halftrack crew) are considered Infantry units. No other counters have any role in VP calculations.

BOARD LAYOUT:
North --->
19
SCENARIO SEQUENCE:
Americans Setup First
1
2
3
4
5
6
END
Germans Move First
 
AMERICAN FORCES:
GERMAN FORCES:
SPECIAL SCENARIO RULES:

PLAYTEST STATUS: This scenario is currently in playtest (Beta Release), please contact Squad Leader Academy to join this effort. The 'final' version will be published as a SQLA/Wargame Academy (WGA) scenario pack.