WG116
"Eviction Notice II"
Russian Variant of WG103"
Scenario Design by Bill Thomson &
Phil Grasha; Updated 060703; Based on Avaloncon Scenario play on WG157
Russia, Kursk salient, July 1943: : While the Germans make some progress on the south flank of the Kursk Salient, in the north the Russian armies halt them. The Russians now carry out local counter-attacks while preparing for a general counter-offensive. Now the success of the imminent Russian counter offensive around the salient at Kursk is threatened by the discovery of a German observation post in a nearby church steeple, which oversees the countryside. A small force is quickly dispatched to secure this building.
VICTORY CONDITIONS: The
Russains must be the sole occupant of building 3M2 (with at least one occupying
unbroken squad) at Game's end.
BOARD LAYOUT:
BOARD LAYOUT:
|
SCENARIO SEQUENCE:
Germans
setup first |
1 |
2 |
3 |
4 |
5 |
6 |
END |
Russians
move first |
|
GERMAN FORCES:
- Elements of the 2nd Armored Army and 9th Army - setup on
Board 3 and/or any whole or half hex on board 2 with ID number of 2 or less:
1x9-1 ; 1x8-1; 1x8-0, 8x467, 2xMMG, 2xLMG; 5xPF, 1xRadio, 15xConcealment,
1x50mm ATG; 1x247
- TURN 4: Enter from South Edge:
1xSTUGIII105; 1xSTUGIII75, 1x8-1; 2x838; 2xDC
RUSSIAN FORCES:
- Elements of 38th Guards - enter on turn 1 from North edge::
1x9-1; 1x8-1; 1x7-0; 2x6-2-8; 10x4-4-7; 1x2-3-7; 2xMMG; 4xLMG; 2xDC;
82mmMTR; 1xSU122; 2xT34; 3xM3-AAMG; 3xM3-UA
SPECIAL SCENARIO RULES:
- WG116.1: RULES: All SQL
rules are in effect with exception of Sewer Movement (27); all
appropriate buildings are multi-story.
- WG116.2: TERRAIN:
Hills do not exist, treat all such hexes as ground level; woods and buildings
still exist in these hexes.
- WG116.3: During the Russian Turn 1 rally phase, the German player secretly chooses
if his OBA module is 4 missions of 80mm, 3 missions of 100mm, 2 missions of
120mm, or 1 mission of 150mm. Radio contact can be attempted in the initial
rally phase but German Artillery Request can not be placed until Rally Phase
of German turn One.
- WG116.4: The
hidden ATG and crew need not define their CA until it is revealed. These units
may remain hidden EVEN if other units in the hex fire or move.
- WG116.5: The German 838s have unlimited
smoke.
- WG116.6:
To represent the elite status of this German formation, all German units in
the 3M2 building are considered Fanatic.
- WG116.7:
SIDE SELECTION PROCEDURE: Each player takes one marker of each nationality
and simultaneously reveals their choice of side. If opposing sides are selected,
those sides are assigned. If the same side is chosen, the players bid for
side with the lower rated (seed) player bidding first. Bids may start at '0'
and progress in whole numbers only. The bid is the number of dominate AT START
squads to be added to the opposing side. The bid continues until one player
accepts the opposing side whose force is augmented with that bid. Please report
the bid, winning side and comments (i.e. uneven die rolls at key moments)
as this data will be used for balance modification the scenario prior to its
published form.
PLAYTEST STATUS: This scenario
is currently in playtest (Beta Release), please contact Squad
Leader Academy to join this effort. The 'final' version will be published
as a SQLA/Wargame Academy (WGA) scenario pack.