VICTORY CONDITIONS: The Americans must be the sole occupant of building 3m2 (with at least one occupying unbroken squad) at game end.
BOARD LAYOUT: TWO BOARDS LENGTHWISE ONE BELOW THE OTHER. Board 2 is on top with Board ID number in upper right corner, Board 3 in on bottom with the board ID number in the lower left corner. The north edge is the "10" edge of board 2.
NORTH +---------------------------+ | | 2. | | | | +---------------------------+ | | | | 3 | | +---------------------------+
SCENARIO SEQUENCE:
Six full game turns; Germans setup first; Americans move
first.
SPECIAL SCENARIO RULES:
SSR 1: After the American force is defined, the German
player secretly chooses if his OBA module is 4 missions of 80mm, 3
missions of 100mm, 2 missions of 120mm, or 1 mission of 150mm.
Radio contact can be attempted in the initial rally phase but
German Artillery Request can not be placed until Rally Phase of
German turn One. Same procedure applies to any American radios
purchased.
SSR 2: The German ATG may setup HIP, the crew may not. As
such the ATG need not be placed on the board while the crew is
concealed. The ATG may freely define its covered arc when
revealed.
SSR 3: To represent the elite status of this German
formation, all unbroken German units are considered Fanatic.
SSR 4: TERRAIN: Hills do not exist, treat all such hexes as
ground level; woods and buildings still exist in these hexes.
SSR 5: No American infantry units have smoke; German 838s
have unlimited smoke.