LATE JANUARY 1945: With orders to hold a small hamlet on the
East Prussian road network, a scratch force of German defenders
attempts to stand in the way of the advancing Russian forces. German
patrols had skirmished with Russian patrols to the east during the
previous day. But as the cold evening darkness arrived, the Germans
shortened their perimeter for the night, thankful that no attack had
yet occurred. As the dawn of the new day broke, Soviet panzer engines
were again heard to the east, did this mean that an attack would
occur today? Could the perimeter have been infiltrated during the
night? [Adapted from a description in the (probable) historical
fiction by Guy Sajer,
_The_Forgotten_Soldier_.]
VICTORY CONDITIONS: To win, the Russian Victory Point (VP) total must exceed the German VP total. Germans win by avoiding Russian victory. The Russians (only) earn 5 VP for each controlled cliff overlook hex (2w5, 2u4, 2t6, 2s7, and 2r2) [up to 25VP]. The Germans (only) earn 2 VP for each controlled building hex within the German set up area and 1 VP for all other controlled building hexes [up to 34 VP]. All buildings west of hex row Q are considered to be initially German controlled. See SSR 5.
BOARD LAYOUT: Board 2 is lengthwise along the north edge with the ID# in the Northeast corner. Board 4 is lengthwise along the south edge with the ID# in the southwest corner.
+---------------------------+ | | 2. | | | | +---------------------------+ NORTH | | | | 4 | | +---------------------------+
SCENARIO SEQUENCE:
Six full game turns; Russians setup first; Germans move
first.
SPECIAL SCENARIO RULES:
SSR 1: TERRAIN: All level 2 hill hexes are level 1 hill hexes.
Other terrain exists in these hexes. All level 3 hill hexes are level
1 woods hexes. Cliff hexsides at 2w5, 2u4, 2t6, 2s7, and 2r2 still
exist. Level 1 cliffs have no combat effect but prevent movement.
SSR 2: BID FORCE: All purchased German vehicles and ordnance
(ATGs and Mortars) must enter as turn 4 reinforcements. No
fortifications may be purchased. All purchased German 838 squads have
unlimited smoke. If a German bid force includes a radio, OBA module
must be: 4 missions of 80mm, 3 missions of 100mm, 2 missions of
120mm, or 1 mission of 150mm.
SSR 3: BID FORCE: No more than half (based on purchase cost)
of the bid force may be initially set up on the board. All forces not
initially set up must enter as German turn 4 reinforcements. The
division of the German forces must be specified prior to initial
Russian set up.
SSR 4: The Russian player's PLC will be one of these listed
leaders. If the PLC in use is ranked below an 8-0, substitute it for
the 8-0. If the PLC in use is ranked above a 9-1, substitute it for
the 9-1.
SSR 5: CONTROL: A VP hex is controlled for victory purposes
if: a friendly squad (not crew) was the last unit in the hex, the hex
was occupied at game end by a friendly armed and functioning (not
immobilized) AFV, or the initial German control is not negated.
SSR 6: The movement of an HIP unit does not reveal other HIP
units in the same hex.