VICTORY CONDITIONS: Germans win if at the end of the game they solely occupy, with unbroken squads or function AFV's, four of the level 3 hexes of Hill 621 ad there are no Russian unbroken squads or functioning AFV's on the remaining level 3 hexes. "Functioning" is defined as having an unbroken, unstunned crew and any working armament. Russians win by preventing the German victory conditions.
BOARD LAYOUT: Board 2, long dimension is North/South. ID# is in the SE corner/
+---------------------------+ N | | | O | | | R | 2 | | T +---------------------------+ H
SCENARIO SEQUENCE:
Eight full game turns; Russian sets up first; Germans move
first.
RUSSIAN FORCES: Elements of the 307th Rifle Division set up south of road Q1-Y10
GERMAN FORCES: ELEMENTS OF THE 18TH PANZER DIVISION AND THE PANZERJAGER BATTALION 653 set up North of road Q1-Y10:
PLC plus lowest bid
SPECIAL SCENARIO RULES:
SSR 1: Wire and mines may be placed in the hexes which
contain road Q1-Y10. SSR 2: The German player may not inspect the
contents of entrenchment counters prior to his initial setup.
SSR 3: German engineer units may make unlimited smoke.
SSR 4: BID REFERENCE: The COI version specified each side
having a 80+ artillery modules and air support. The Russians had a
6-12 HMG instead of the 50cal and the Tanks were actually one KV1A
and one KV1C; the guns were 1x45L ATG adn 2x76L ART. The German
forces are as follows: 4x467, 4x838, 1x102, 1x92, 1x91, 1x80,
4xLMG, 2xDC, 2xFT, 2xPzKwVD, 1xElefant, 2xSPW251/1, 2xPZCK,
1xradio. Per the SLlist scenario record of 7/96; the Axis record
was 3-2.