VICTORY CONDITIONS: The American must the game with undisputed control of at least twelve hexes of the Tractor Works (1X3) wins; otherwise a German victory results. A side is considered to control a hex if it was the last to occupy that hex with unbroken unit. A hex containin unis fo both sides in Close Combat is controlled by neither side.
BOARD LAYOUT: All board ID# are as shown.
NORTH +---------------------------+ | xxxxxxxxxxx| | Only hex rows O-GG | 1xxxxxxxxxx| | inclusive are playable +---------------------------+
SCENARIO SEQUENCE: Six full game turns; Sequential setup; American player decides which side moves first.
SPECIAL SCENARIO RULES:
SSR 1: All appropriate buildings are multi-story.
SSR 2: Germans may only purchase, leaders, infantry (squads
or crews), and SW
SSR 3: Only one third (fractions rounded down) of all German
infantry and SW may initially deploy in the tractor works. Leaders
are not restricted.
SSR 4: All Germans units in building X3 get fanaticism
benefit (26) while in the Barracks.
SSR 5: American combat engineers (847s) may lay a total of 6
smoke counters in this scenario
SSR 6: Due to its burned out status, fires may not be created
in building X3
SSR 7: BID FORCE: If a German bid force includes a radio, OBA
module selection is defined in the first rally phase must be: 4
missions of 80mm, 3 missions of 100mm, 2 missions of 120mm, or 1
mission of 150mm.