WG159: "Defending the Barracks; #2 American Variant"; Scenario Design by Bill Thomson; REV A


November, 1944: Reduction of German strongpoints introduces street fighting to Americans following their sweep through France.

VICTORY CONDITIONS: The American must the game with undisputed control of at least twelve hexes of the Tractor Works (1X3) wins; otherwise a German victory results. A side is considered to control a hex if it was the last to occupy that hex with unbroken unit. A hex containin unis fo both sides in Close Combat is controlled by neither side.

BOARD LAYOUT: All board ID# are as shown.

              NORTH
   +---------------------------+    
   | xxxxxxxxxxx|              |   Only hex rows O-GG 
   | 1xxxxxxxxxx|              |   inclusive are playable
   +---------------------------+ 

SCENARIO SEQUENCE: Six full game turns; Sequential setup; American player decides which side moves first.

SPECIAL SCENARIO RULES:
SSR 1: All appropriate buildings are multi-story.
SSR 2: Germans may only purchase, leaders, infantry (squads or crews), and SW
SSR 3: Only one third (fractions rounded down) of all German infantry and SW may initially deploy in the tractor works. Leaders are not restricted.
SSR 4: All Germans units in building X3 get fanaticism benefit (26) while in the Barracks.
SSR 5: American combat engineers (847s) may lay a total of 6 smoke counters in this scenario
SSR 6: Due to its burned out status, fires may not be created in building X3
SSR 7: BID FORCE: If a German bid force includes a radio, OBA module selection is defined in the first rally phase must be: 4 missions of 80mm, 3 missions of 100mm, 2 missions of 120mm, or 1 mission of 150mm.