VICTORY CONDITIONS: To win the Soviet must completely occupy two more of the stone buildings initially occupied by the Germans than they lose of their stone buildings to complete German occupation, OR have a favorable 3:1 ratio (Russian/German) of unbroken squads at games end. To be completely occupied in your favor, no enemy squad, crew on foot, or leader (AFVs do not qualify) can be in the building at games end and your forces must have been the last to have occupied any hex of the building with a unbroken unit. The German win by avoiding the Soviet victory conditions.
BOARD LAYOUT: All board ID# are as shown.
NORTH +---------------------------+ | | NOT USED | | 1 | | +---------------------------+ Only rows A-P are in play SCENARIO SEQUENCE: Five full game turns; Russians set up first; Russian moves first.
SPECIAL SCENARIO RULES:
SSR 1: Reminder: Second Level buildings rules introduced in
Scenario 10 are in effect.
SSR 2:Due to scenario date, Brummbars are not available. Due
to setup restrictions, Mines are the only fortification available.
Any used must be secretly recorded which hex and level they are
placed.
SSR 3: BID FORCE: If a German bid force includes a radio, OBA
module selection is defined in the first rally phase must be: 4
missions of 80mm, 3 missions of 100mm, 2 missions of 120mm, or 1
mission of 150mm.