WG205 "RED STORM" (BETA)
Scenario Design by Bill Thomson ; Updated
111113
FEBRUARY, 1945 : As the end
nears, Russians match brute force against eastern German cities which become
strong points defended by local detachments
VICTORY CONDITIONS: The Russians must
have uncontested control of three of five victory point buildings (21B2; 21J4;
21R5; 2Z2; 2EE4) at the games end without losing more than 15 infantry squads.
Only ground floor hexes are considered when determining control. Broken units
do not affect building control. Crews and vehicles do not affect the 15 squad
VC count. Any other result is a German victory
BOARD LAYOUT:
SCENARIO SEQUENCE:
Germans Setup First |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
END |
Germans Move
First |
RUSSIAN FORCES:
- AT START: Setup in any whole hex on board
19:
2xSU122*; 1xSU100; 1xSU76M (Single Rate of fire; With AAMG); 1x9-2; 1x8-1;
1x8-0; 1x7-0; 1x6+1; 12x537; 12x447; 1x237; 5xLMG; 3xMMG; 2xHMG; 4xATR; 3xATM;
1xFT; 2xDC; 1x85mm/L55; 8xRubble
(SSR WG205.2).
- TURN 4: Russian flanking force: Enter from
either East or West board edge (not both) on board 21. The Russian player
must announce their entry board edge during the rally phase of Russian Turn
1:
2xT34/85; 2xSU85L; 1x91; 4x628; 2xLMG; 1xDC.
GERMAN FORCES:
SPECIAL SCENARIO RULES:
- WG205.1: TERRAIN: Treat graveyard (21M6) and brush
hexes as woods, ignore orchard hexes (21P6); ignore row house bars; treat
ground snow has not effect on play. Roads on board 19 do not exist. The
graveyard road (21O5) does not exist.
- WG205.2: Each player places all allotted rubble
counters with during setup in any building hex or adjacent to previously
placed rubble counter. Street rubble hexes do not block LOS and has an inherit
+1 TEM. All fire at ground level through street rubble incurs a +1 DRM for
each street rubble hex the LOS passes through. LOS along the rubble hexside
is impacted by the rubble for fire combat and rout purposes. Tracked AFVs
may not enter rubble of any kind.
- WG205.3 The Russian 537s are considered assault
engineers for DC and FT usage but possess no smoke making capability.
- WG205.4: Each German radios may only contact their
respective off board SPA unit. These units create single hex FFE and have
unlimited smoke ammo. SPA units deplete HE and smoke ammo separately on
DR 11, and suffer gun malfunction without depletion on DR 12. Gun malfunctions
are resolved normally.
- WG205.5 Note the SQLA Rule Convention 102A. Vehicular-mounted
FT's, whether bow or turret mounted, do not need to secure a hit, but the
TO HIT DRMs normally associated with a change of CA for that type of mounting
(Cases A-C are instead applied as IFT DRMs. These DRMs would also apply
to fire and AFV TK#s. Bow mounted FT use these DRMs as though they were
turreted. Flamethrowers (FT) AFVs may fire the FT in the ensuing Advancing
Fire Phase following movement into a new hex regardless whether bow mounted
or turret mounted.
- WG205.6: Per SQLA conventions, Boresighting (78)
Prisoners (89), Battlefield Integrity (93). HE Near Misses (100) are not
in effect.
- WG205.7: Per SQLA Rule Convention [102B];
Bow mounted AFV FT retain the same restrictions as other Bow mounted guns.
The JagdPz 38 Flamm is treated as a Bow mounted weapon with the corresponding
restrictions of a SP gun (may not fire in AFPh changed hexes in the preceding
MPh).
- WG205.8: SIDE SELECTION PROCEDURE: Each
player takes one marker of each nationality and simultaneously reveals their
choice of side. If opposing sides are selected, those sides are assigned.
If the same side is chosen, the players bid for side with the lower rated
(seed) player bidding first. Bids may start at '0' and progress in whole
numbers only. The bid is the number of dominate AT START squads to be added
to the opposing side. The bid continues until one player accepts the opposing
side whose force is augmented with that bid. Please report the bid, winning
side and comments (i.e. uneven die rolls at key moments) as this data will
be used for balance modification the scenario prior to its published form.
PLAYTEST STATUS: This scenario is currently
in playtest (Beta Release), please contact Squad
Leader Academy to join this effort. The 'final' version will be published
as a SQLA/Wargame Academy (WGA) scenario pack.