VICTORY CONDITIONS: The Russians must be the last to occupy 4 of the 5 stone buildings on board 3. AFV's, crews, snipers, and leaders do not count toward or against these victory conditions.
BOARD LAYOUT: All board ID# are on the lower left side as shown.
NORTH +---------------------------+ | | | |3 | | +---------------------------+ | | | |2 | | +---------------------------+
SCENARIO SEQUENCE:
Six full game turns; Germans setup first; Russians move
first.
GERMAN FORCES:
AT START: set up first, on boards 2 and 3, west of row U inclusive.
RUSSIAN FORCES:
AT START: set up second, on boards 2 and 3, east of row X inclusive. PLC may start on the board or enter as part of the TURN 1 reinforcements.
Reinforcements (enter the east edge on turn 1): TURN 1 Enter from east edge:
SPECIAL SCENARIO RULES:
SSR 1: The Stuka support is represented by two Stukas with
12FP MG and 150mm bomb. Prior to the first rally phase, the German
player secretly selects if the both stukas arrive on turn 2,3,4, or
5. Stukas attack in either the owning player's PFPh or the DFPh of
the following opponent' turn. Summary of Air sequence; Arrive in turn
as designated by the owner player turn; initial placement; Mistaken
air attack; MG attack, AA fire; bomb attack
SSR 2: Note that German PF, Pzck, and ATMs are not available
in this time frame.
SSR 3: Substitute an 8-1 leader if PLCs are not in play.
SSR 4: BID FORCE: If a German bid force includes a radio, OBA
module selection is secretly defined in the first rally phase must
be: 4 missions of 80mm, 3 missions of 100mm, 2 missions of 120mm, or
1 mission of 150mm. This also applies for the Russian OBA
support.