VICTORY CONDITIONS: The Russians must clear the village center (enclosed by the roads) on board 3 of all German squads/crews. AFV's and leaders do not count toward or against these victory conditions.
BOARD LAYOUT: As shown (Note: the board numbers are in the correct position, however, on the actual boards the number would be up-side down.)
EAST +---------------------------+ N | | 4 | O | | | R +---------------------------+ T | | 3 | H | | | +---------------------------+
SCENARIO SEQUENCE:
Six full game turns; Germans setup first; Russians move
first.
GERMAN FORCES:
AT START: Elements of the 11th SS "Nordland"; Set up on any whole hex of board 3. The ATG and its crew may set up HIP.
TURN 2: 'Fire Brigade' of Abteilung 502: Enter from any west and/or south edge hexes.
RUSSIAN FORCES:
AT START: Set up on any whole hex on board 4.
SPECIAL SCENARIO RULES:
SSR 1: All level 1 hills are ground level and all level 2
hills are level 1.
SSR 2: BID FORCE: Both the German radion and any bid force
radio(s)must define the OBA module secretly defined in the first
rally phase must be: 4 missions of 80mm, 3 missions of 100mm, 2
missions of 120mm, or 1 mission of 150mm.
SSR 3: When personal leader counters are not in play,
substitute a 8-1 leader.
Aftermath: The typical German response was to bolster the stretched defenses by providing support from a mobile fire brigade. Abteilung 502, with Maj. Willy Jahde's Tiger blazing a path clear of Russian tanks, usually was called upon to plug the gap.