VICTORY CONDITIONS: The Russians must be the last to occupy 5 of the multi-story buildings or its rubble on board 1. AFV's, crews, snipers and leaders do not count toward or against these victory conditions.
BOARD LAYOUT: As shown (Note: the board numbers are in the correct position, however, on the actual boards the number would be up-side down.)
NORTH +---------------------------+ | | 1 | | | | +---------------------------+ | | | | 3 | | +---------------------------+
SCENARIO SEQUENCE:
Six full game turns; Rubble placement (alternating one counter each
with German placing first); Simultaneous setup of forces; Russians
move first.
GERMAN FORCES:
AT START: Simultaneous set up on any whole hex on board 1 or may hold in reserve some/none/or all his units to arrive on turn 2.
TURN 2: Any remaining portion of the Bid Force arriving on north edge of board 1.
RUSSIAN FORCES:
AT START: Simultaneous set up on any whole hex on board 3.
SPECIAL SCENARIO RULES:
SSR 1: All level 1 hills are ground level and all level 2
hills are level 1.
SSR 2: BID FORCE: If the German purchase a radio, he must
define the OBA module secretly defined in the first rally phase must
be: 6 missions of 80mm, 3 missions of 100mm, 2 missions of 120mm, or
1 mission of 150mm.
SSR 3: No fortifications may be purchased.
SSR 4: When personal leader counters are not in play,
substitute a 8-1 leader.
SSR 5: Each side has 4 rubble counters which are placed
during setup. A rubble counter must be placed in a stone building hex
or adjacent to another rubble counter. Rubble counters are to be
placed only on board 1, including half-hexes shared by board 3. Any
units in the upper story of a building that is rubbled during setup
merely is in rubble on the ground level. Vehicles may not be intially
placed nor cross a rubble hex.
SSR 6: The Russian player receives a rocket attack which
consists of (6) 300mm rockets. The attack is predesignated during the
simultaneous set up by selecting one target hex. This target hex must
be in the LOS of a Russian leader upon setup. Accuracy is then rolled
for each rocket (accuracy of 1, normal extent of error resolution)
and the attack is resolved on the 36+ IFT column with a -2DRM.
Non-KIA results on a multi-story building only affects the upper
story. A KIA results rubbles all levels of the hex. KIA on open
ground or roads causes shellholes, and KIA in woods destroys the
woods providing a -2DRM on subsequent attacks. No fire is created in
these rocket attacks.