VICTORY CONDITIONS: VICTORY CONDITIONS: To win, the Soviet Victory Point (VP) total must exceed the German VP total. Germans win by avoiding Russian victory. The Soviets (only) earn 5 VP for each controlled cliff overlook hex (2w5, 2u4, 2t6, 2s7, and 2r2) [up to 25VP]. The Germans (only) earn 2 VP for each controlled building hex within the German set up area and 1 VP for all other controlled building hexes [up to 34 VP]. All buildings west of hex row Q are considered to be initially German controlled. See SSR 5.
BOARD LAYOUT: As shown Board 2 is lengthwise along the north edge with the ID# in the Northeast corner. Board 4 is lengthwise along the south edge with the ID# in the southwest corner.
NORTH +------------------------------+ | 2 | | | | | +------------------------------+ | | | | | 4 | +------------------------------+
SCENARIO SEQUENCE:
Six full game turns; Soviets set up first; Germans move
first.
SOVIET FORCES:
GERMAN FORCES:
SPECIAL SCENARIO RULES:
SSR 1: TERRAIN: All level 2 hill hexes are level 1 hill hexes.
Other terrain exists in these hexes. All level 3 hill hexes are level
1 woods hexes. Cliff hexsides at 2w5, 2u4, 2t6, 2s7, and 2r2 still
exist. Level 1 cliffs have no combat effect other than infantry
height advantage but prevent movement.
SSR 2: BID FORCE: All purchased German vehicles, ordnance
and/or air support must enter as turn 4 reinforcements. No
fortifications of any type may be purchased. If a German bid force
includes a radio, OBA module must be: 4 missions of 80mm, 3 missions
of 100mm, 2 missions of 120mm, or 1 mission of 150mm.
SSR 3: BID FORCE: No more than half (based on purchase cost)
of the bid force may be initially set up on the board. All forces not
initially set up must enter as German turn 4 reinforcements. The
division of the German forces must be specified prior to initial
Soviet set up.
SSR 4: CONTROL: A VP hex is controlled for victory purposes
if: a squad (not crew, leader or sniper) was the last unit in the
hex, the hex was occupied at game end by a friendly armed and
functioning (not immobilized) AFV, or the initial German control is
not negated.
SSR 5: The movement of an HIP unit does not reveal other HIP
units in the same hex.