©2007 A Squad Leader Academy Scenario;
Scenario Design by
Bill Sosnicki; Updated 070210;
PLAYTEST STATUS: This scenario is currently in playtest (Beta Release). Please contact Squad Leader Academy to join this effort. Playtesters currently involved in development: Phil Grashna, Scott Bramley, and Bill Sosnicki
Eastern
Poland, September 28, 1939, near the village of Szack: After the
outbreak of the Polish Defensive War of 1939
the Border Defense Corps (KOP) was severely stripped of all its reserves, heavy
armament, and all available forces were sent to the west to reinforce the Polish
units resisting the German onslaught. When the Soviet Red Army invaded Poland on
September
17, there were barely any Polish forces to oppose them. The garrisons
of the KOP were overstretched and after initial clashes and skirmishes for the
border forts, the Polish units had to fall back.
Deputy commander of KOP, General Wilhelm Orlik-Rueckemann decided to
unite as many troops under his command as possible and join with the rest of
Polish forces in the west. He ordered all the KOP forces in the Polesie area to
withdraw. In
several days he managed to gather together approximately 9,000 men under his
command, coming from various units spread across the 300-kilometer long strip of
the Polish-Soviet border. On September
19 he ordered all his units to march towards Kowel, where his forces
were to be joined by the Independent
Operational Group Polesie under general Franciszek Kleeberg.
However, the difficult situation and the outcome of the Battles of Brześć
and Kobryń forced Rueckemann's group to change plans.
The Polish units changed the direction and started to march through the
forests towards Włodawa and Kamień Koszyrski.
The group found itself in a no-man's-land between the Soviet forces and
the Wehrmacht
and could now operate freely.
However, the morale
of the troops was low and on September
27 General Orlik-Rueckemann decided to engage the Soviet forces in
order to achieve some victory and thus raise the morale.
The Polish
forces marched in two columns towards the small town of Szack (pronounced
‘Shack’) where Polish reconnaissance had reported that Soviet infantry and
tanks had occupied.
In the early morning hours the northern column reached the forests near
the village of Mielniki while the southern column reached the forests east of
Szack. Both
columns were ordered to form a defensive line along the border of the forest
perimeter and provoke the Red Army into attacking.
It didn’t take long and at 8 o'clock in the morning the Soviet tank
forces (composed mostly of T-26 tanks) with supporting infantry started a direct
assault on the Polish positions.
VICTORY CONDITIONS:
The
side that forces the other to “retreat” first is immediately declared
the winner. A side is forced to “retreat”
the instant it has lost by KIA or removal (twice broken units) a total of 15
squads, leaders, or AFV’s. If at
the end of the game, neither side has been forced to retreat; the game is
considered a Polish victory providing the Russians have not exited 8 squads off
the western edge of board 2 via 2Q10 or 2Y10 road hexes in which case it would
be considered a Russian victory. An
exiting AFV with functioning MA counts as 1 squad.
A destroyed, immobilized, disabled, or abandoned AFV counts as 1 unit
eliminated for purposes of ‘retreat’.
BOARD CONFIGURATION:
tNORTH | ||
|
TURN RECORD CHART: |
|||||||||||||
|
1x10-2; 1x8-1; 2x8-0; 1x7-0; 20x447; 10x347; 5x227;
1xHMG; 2xMMG; 6xLMG; 6xATR; 3x37L ATG; 2x75L
ART; 5xEntrench
1x8-1; 1x8-0; 2x7-0; 30x447; 4xMMG;
10xLMG; 4xT26S; 2xBT5; 1xBT5
SSR
WG300.1: TERRAIN:
Despite the date,
wheatfields do not exist. All
buildings are single story and made of wooden construction.
All Level 1 and 3 Hill Hexes on Board 2 are considered woods.
All Level 2 Hill Hexes and Cliff outlines are considered Open Ground
hexes. (For this scenario
players may download a customized Board 2 (Board 2z) which can be used with
VSQL from the SQLA website.)
SSR
WG301.2:
Russian tanks
lack wireless equipment and do not have complete freedom of movement.
The Russian player must roll one die during his Rally Phase.
The resulting number is the number of his radioless AFVs plus the
Command Vehicle (initially the BT-5A), which may move that turn. AFVs
already on board are not prevented from firing, pivoting, or changing their
turret covered arc within the hex they already occupy. Radioless AFVs
are exempt from this restriction only if they are unbuttoned (commander
in CE position) and in the LOS of a designated Command AFV (also
unbuttoned) at the start of the Movement Phase. AFVs entering
from off board meet these requirements only if they enter unbuttoned and on
the same hex using sequential movement. If the designated command AFV
is eliminated or immobilized, another AFV may be so designated at the start
of the following Rally Phase.
SSR WG300.3: The characteristics of Russian units going berserk were more prevalent after the 1941 German Invasion of Russia; therefore the tendency of Russian units going berserk will only happen on an IFT generated attack which resulted in a Morale Check of –2 or greater.
SSR
WG300.4:
All rules thru COD are used. Only
upon agreement by both players are any optional and/or supplemental rules from COI
utilized.
SSR
WG300.5: Poles
may not Boresight.
The Polish Marosczek ATR was an extremely fine weapon for its day;
weighing in at only 19.5 lbs. Polish
ATR’s have the portage equivalent of a LMG, not the MMG of other
nationalities. This LMG
characteristic allows the Polish ATR to be fired during the AFPh after
moving to a new hex. However,
if fired during the AFPh after moving to a new hex, a +4 DRM must be added
to TH DR.
SSR
WG300.6: All
Polish infantry units initially set up in concealed status but lose their
status immediately after the first unit fires.
Polish Guns may remain hidden till after they fire.
SSR
WG300.7:
The Poles must remain within their setup area throughout the game until the
moment the first Russian unit enters the Polish setup area upon which will
release them from this restriction.
SSR
WG300.8: SIDE
SELECTION PROCEDURE: Each player takes one marker of each nationality
and simultaneously reveals their choice of side. If opposing sides are
selected, those sides are assigned. If the same side is chosen, the players
bid for side with the lower rated (seed) player bidding first. Bids may
start at '0' and progress in whole numbers only. The bid is the numbers of
dominate squads to be added to the opposing side.
The bid continues until one player accepts the opposing side whose
force is augmented with that bid. Please report the bid, winning side and
comments (i.e. uneven die rolls at key moments) as this data will be used
for balance modification to the scenario prior to its published form.
AFTERMATH:
The
Polish forces did not open fire until the tanks came close. When the tanks were only some 500 meters from the Polish
lines the Polish Bofors wz36/37mm anti-tank guns opened fire.
Soon the infantry and the 75mm artillery guns joined them.
All Soviet tanks were destroyed and the battalion of major Balcerzak
was ordered to attack the town of Szack.
The Soviet units were taken by surprise and after a short
hand-to-hand fight the Soviet forces were routed.
Only a small part of the motorized infantry managed to retreat, but
had to leave behind all their lorries, artillery and 9 T-26 tanks.
The Poles also captured the staff headquarters.
Found within the headquarters of the Soviet 52nd Rifle Division were
orders directing the Soviet units operating from the Kobryń area to
"clean up the area east of the Bug River from the bands of Polish
officers”. At 2 o'clock in
the evening the Soviet reserve units appeared in the area and General
Orlik-Rueckemann decided to withdraw his troops from Szack and move back
into the forests.