©2007 A Squad Leader Academy Scenario; Scenario Design by Bill Sosnicki; Updated 070127;
PLAYTEST STATUS: This scenario is currently in playtest (Beta Release). Please contact Squad Leader Academy to join this effort.
Southern Poland, September 2, 1939, along the border with Slovakia, near the village of Jordanów: the previous day the XXII Panzer Corps, a part of the 14th Army, crossed the Polish border from Slovakia. In an attempt to outflank the positions of the Polish Kraków Army under Gen. Antoni Szylling defending Silesia and western Lesser Poland, the Germans crossed the Tatra passes and assaulted the towns of Chabówka and Nowy Targ. Their orders were to seize the town of Myślenice not later than September 3, thus encircling the entire Polish army fighting in the area. The area was only lightly defended by a single infantry regiment of the Border Defense Corps (KOP). Aided by local volunteers and units of the National Defense the KOP was hard pressed by a combined attacking force consisting of no less than 3 German Divisions (the 2nd Mountain, 2nd Panzer, and the 4th Light), under Gen. Alfred Ritter von Hubicki. KOP forces managed to withstand the attack but suffered heavy losses, and despite stopping the Germans in the vicinity of Nowy Targ, the town of Myślenice still fell to the Germans. The Polish command realized the Germans were on the verge of breaking through their lines. In an attempt to counter the threat, General Szylling ordered the highly trained and spirited Polish 10th Motorized Cavalry Brigade under the command of Col. Stanisław Maczek to move to the area of Jordanów and block the German advance. Overnight the brigade was transported to the area and instantly found themselves entering combat. Heavy fighting occurred in the hills to the south of Jordanów and around the mountain of Wysoka, where the Polish 24th Motorized Regiment, which were aided by the KOP and anti-tank artillery, defended the area against the 2nd Panzer Division. A Heavy German artillery barrage started at 5 am and soon afterwards the entire three remaining German divisions started an all-out assault on the Polish 10th Motorized Cavalry Brigade positions located at Jordanów (pronounced ‘Your-dan-noff’)…
VICTORY
CONDITIONS:
To win the Germans must
achieve two goals:
(1)
Have uncontested control of all buildings within the village center which is
comprised of the circular road net on board 3.
Uncontested Control of the village center is defined as having no enemy
unit (whether broken or unbroken) within or adjacent to the area of the village
center. In
order for a building to be controlled in your favor, your forces must have been
the last to occupy any hex of the building with an unbroken unit when no enemy
unit was within the building. The entering of at least 1 hex of a building is
necessary to fulfill the requirement of control.
(2)
Have uncontested control of a road network leading from the west edge to the
east edge of the mapboard. Uncontested
Control of a road network is defined as being any line of road hexes leading
from the east edge of the mapboard to the west edge of the mapboard that is free
of any roadblocks or an enemy unit (whether broken or unbroken) in or adjacent
to it.
BOARD CONFIGURATION:
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TURN RECORD CHART: |
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SSR WG302.1: TERRAIN: Weather is Clear and Dry. Despite the date, wheatfields do not exist on any board. Building 3M2 is a 2-story wooden building; all other buildings are single story and made of wooden construction. All Level 1 Hill Hexes and Cliff outlines on Board 3 are considered open ground hexes. All Level 2 Hill Hexes on board 3 are considered woods. All Marsh and Brush hexes are considered Woods on board 37. Water/Ponds do not exist, treat as open ground hexes. For this scenario players may download a customized Board 37 (Board 37z) which can be used with VSQL from the SQLA website.
SSR
WG302.2:
All rules thru COD are used, optional and supplemental rules from COI
are used only upon agreement by both players.
SSR
WG302.3: Poles
may not Boresight.
The Polish Marosczek ATR was an extremely fine weapon for its day;
weighing in at only 19.5 lbs. Polish
ATR’s have the portage equivalent of a LMG, not the MMG of other
nationalities. This LMG
characteristic also allows the Polish ATR to be fired during the AFPh after
moving to a new hex. However,
if fired after moving to a new hex during the AFPh, there is a +4 DRM added
to its TH DR.
SSR WG302.4: German Pre-attack Artillery Bombardment: Prior to the Polish setup, the German must determine the type of his Pre-bombardment Artillery by rolling randomly on the 45.2 Module Artillery Selection Table. The number of AR counters is determined by the size of the Module Available, 1 @ 150mm, 2 @ 120mm, 3 @ 100mm, 4 @ 80mm. Once the size and number of attacks are determined the German then secretly records the hexes where the AR counters will be placed (VSQL may simply place the AR counters using HIP). Following the Polish setup and before the German enters, the AR counters are revealed during the Rally Phase and all attacks take place in the Prep Fire Phase. The German must roll for accuracy, direction and distance of error if required, prior to conducting any Artillery attack.
SSR
WG302.5: SIDE
SELECTION PROCEDURE: Each player takes one marker of each nationality
and simultaneously reveals their choice of side. If opposing sides are
selected, those sides are assigned. If the same side is chosen, the players
bid for side with the lower rated (seed) player bidding first. Bids may
start at '0' and progress in whole numbers only. The bid is the numbers of
dominate squads to be added to the opposing side.
The bid continues until one player accepts the opposing side whose
force is augmented with that bid. Please report the bid, winning side and
comments (i.e. uneven die rolls at key moments) as this data will be used
for balance modification to the scenario prior to its published form.
AFTERMATH:
The Poles, despite suffering heavy losses, managed to stop the German
assault and by noon the Germans withdrew losing about 30 tanks.
However, the numerical and technical superiority of the Wehrmacht was
tremendous and after three failed assaults, in the late evening the Germans
finally seized the mountain of Wysoka and the village at its feet.
The Poles withdrew under cover of an armored train. The village of Wysoka became a center for German service
units and a munitions depot. However,
during the night the civilian inhabitants set two oil tanks on fire.
The explosion destroyed a number of previously damaged tanks of the 2nd
division and also killed a number of resting soldiers of the 3rd Mountain
Division. Altogether,
in the battle of Jordanów the Germans lost approximately 50 tanks and a number
of other armored fighting vehicles. Polish
losses were also significant, and especially so in the ill equipped volunteer
units. Following a recon of the
German units in the area, Gen. Szylling ordered the 10th Cavalry Brigade to
slowly withdraw along the Beskides and organize delaying actions along the
rivers and mountain ranges.