WWW 39 "Cherkasskoye"
This
scenario was originally published in a World Wide Gamers booklet containing
COD scenarios 81-90. Clarifications and modification have been made to the original
scenario and modified by Bill Thomson.
Original design was not credited.
Updated 051203; rev 0
Cherkasskoye, July 5, 1943:
During the initial stages of the Battle of Kursk, some of the Wehrmacht's finest
units were committed in order to break through the heavily fortified Russian positions.
At Cherkasskoye, the finest of them all, Grossdeutcschland, was given the task
of clearing the village and capturing the high ground beyond.
VICTORY CONDITIONS:
The German player wins be being the last to solely occupy all the multi hex
buildings on board 3 and all of the 3rd level hexes on board 2. The Russian
player wins by avoiding the German conditions.
BOARD LAYOUT
SCENARIO SEQUENCE:
|
Russian
sets up first |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
END |
German
moves first |
|
RUSSIAN FORCES:
- AT START: Elements of the 71st Guards Rifle
Division; set up on boards 2 and/or 3 north of hexrow 6 on board 3.
2 x9-2; 1x8-;, 1x8-0; 12x447; 4x628; 2x237; 2x50cal; 2xMMG; 4xLMG; 2xRoadblock;
2x257 Bunker; 6xTrench; 9xWire; 2x57LL ATG
- Per SSR: Elements of the 1st Guards Tank;
enter via any north edge hex of board 2:
1xT34/76C; 1xSU122
GERMAN FORCES:
- TURN 1: Elements of Grossdeutschland Division
with support from the 11th Panzer Division, enter play via any south edge
hex of board 3 on turn one or later:
1x10-3; 1x10-2; 2x9-2; 1x9-1; 1x8-1; 10x468; 4x838; 1xMMG; 6xLMG; 3xDC; 2xPzKwVB';
1xPzKwIIIFlam; 2xSpw251/1
SPECIAL SCENARIO RULES:
- W89.1: The German 838 engineers are limited
to a total of 6 smoke counters per game.
- W89.1: At the start of each Russian prep
fire phase, the Russian player throws one die. If the result is equal to or
less than the current turn number, the Russian enters his reinforcements during
the Movement phase.
- W89.3: The -3 To Kill DRM vs open topped
AFVs with height advantage does not apply in the scenario; the -1 height advantage
remains in effect (Both are eliminated in ASL; -1 applies to plane attacks
only. Use of the -3 drm makes MMG/HMG halftrack killers as are immune to both
To Hit and visibility concerns; killing on a 6 or less vs Germans SPWs in
the front; 7 or less vs American halftracks in the front).
Aftermath: Using flame
throwing tanks and Panthers to good effect, the Gross deutschland Division captured
the village and heights as ordered. However, in the long term they could not
effect the needed strategic breakthrough.