SCOPE: Battle of the Bulge, December 16, 1944 - January
2, 1945
RULEBOOK VERBAGE: WACHT AM RHIEN is a grand tactical simulation
of the Battle of the Bulge which occurred from December 16, 1944 to the beginning
of January 1945, in heavily forested Ardennes region of Belgium. The game
enables players to recreate the decisive engagement that represented Hitler's
last major effort to win the Second World War. The American victory in this
battle truly spelled the end for the Third Reich.
GAME BOX VERBAGE:
YEAR PUBLISHED (EDITIONS): February, 1977. Only one published
edition by SPI. SPI errata (as of July,
1977 published by SPI authored by Joe Balkoski; another set published by the
same author, and yet another possibly duplicate authored by Joe Balkoski was
published in FIRE&MOVEMENT issue #8. Published
errata 1978 taken from on Web Grognards
(Paul F. Smith). Issued in both double flat tray and detergent size box.
CREDITS
Game Design: James F. Dunnigan.
Physical Systems and Graphics: Redmond Simonsen
GameDevelopment: Joseph Balkoski,
Jay A. Nelson
Research Assistance: Danny S. Parker
Staff Playtester: SteveRoss
Graphic Production: Larry Catalano Bob Fitzpatrick,
Kate Higgins, Manfred F. Milkuhn, Bob Ryer.
NUMBER OF PLAYERS: 2+ (multiplayer teams)
WGA COMPLEXITY SCALE (1-10): 7
TYPICAL PLAYING TIME (HOURS): Three Scenarios and Campaign
game. Playing time being research from available literature.
MAP SCALE: 1 mile per hex.
UNIT SCALE: Battalions, batteries, headquarters.
TIME SCALE PER TURN: 41/2 hours for AM turn, 15 hours for
night time turn. Total of three turns per day.
NUMBER OF GAME TURNS: Bastogne(16 turns), Kampfgruppe Peiper(16
turns), Race for the Meuse(21 turns), Campaign game (55 turns)
GAME INVENTORY: 1600counters (eight full
size counter sheets), four unmounted 22" x 32" game mapsheets, 24
page rules booklet, 2 identical sets of Charts and Tables, one German turn-record
reinforcement track, one US turn-record reinforcement track, one die.
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Group effort would be required to create a VASSAL
module. As a relatively simple game, such would be a reasonable goal.
WARGAME ACADEMY COMMENTS: Haven't played personally this
one but held in high regard by gamers of this era.
WARGAME ACADEMY GAME TOOLS: One unpunched
1976 version with errata sources and related material the original owners
collected. Softcopy rulebook, softcopy errata.
ACCOLADES: 1977 Charles Roberts Award Best Tactical Game
nominee.