WAR IN EUROPE Soviet Limited War
updated 031106
Subject: New Limited War Rules (Draft 1)
From: Hank Meyer <hcmeyer@uci.edu>
[Here's the working draft I got from Neil, Joe, and George a long time ago.
It's submitted for comment, testing, and suggested changes. Please send any
comments, criticisms, or suggestions you may have...Hank]
Draft New Limited War Rules for War in Europe (v1.3, draft 1, Dec 1996)
Source: Kansas City Group (Neil K. Hall et al), December 1981
As now written, for the Soviet Union to go to Limited War is paramount to
conceding the game. Therefore, Limited War needs to be redefined and
re-"ruled".
- A. If the Soviet Union goes to Limited War with Germany or an active [Axis]
Minor Ally, the rules as printed apply. This is an initial [deliberate] act
of the Soviet player, and not the cases that may occur based on the Axis responses
to other Soviet actions against neutral countries. If the Soviet Player goes
to Limited War against a neutral country (armed or pro-Axis), the Soviet player
does not receive the 60 arms points bonus but may receive limited war production
for the cycles during which limited war exists.
- B. If the Soviet Union goes to Limited War with a neutral nation, the Axis
may respond in one of three ways:
- 1. He may choose to stay out of the war, in which case section (C)
below applies.
- 2. He may choose to intervene only in the country(ies) which the Soviet
Union has invaded, in which case section (D) below applies.
- 3. He may choose to declare Limited War along the entire front, in
which case section (E) below applies.
- C. If the German player has chosen the first option, the following occur
and/or apply:
- 1. The German player receives 5 political points for each country invaded.
- 2. Sweden becomes a pro-Axis neutral and is activated when the political
point total reaches 75. Once activated, Swedish resource centers function
as all other Axis resource centers and are not denied following the fall
of Paris (unless inoperative for other reasons).
- 3. While at Limited War, the Soviet player must grant the German player
the use of all 5 Soviet resource centers.
- 4. On any cycle that the Soviet player either (a) does not make a ground
attack or (b) does not advance one hex (or more) toward the capital of
the invaded country, then the Soviet Player does not receive limited war
production for that cycle, but receives peacetime production instead.
- If the Soviet player has invaded more than 1 country, an attack against
either country's units or an advance closer to either capital is sufficient
to gain the Soviet player limited war production. Advance toward (or closer)
is defined as the Soviet player having a unit fewer hexes from the capital
along a line of contiguous land hexes. For example, following the Winter
War, the Soviet player has a unit 7 hexes from Helsinki. He declares Limited
War against Finland. In order to receive limited war production on the
first (next) cycle, he must either attack a Finnish unit or end the cycle
with a unit 6 hexes from Helsinki. After the capital of a country has
fallen, the Soviet player must attack units (or invade another country)
in order to gain (or stay at) limited war production.
- 5. The German player may, at his option only, state that Limited War
is continuing at the start of any cycle. In such case, the Soviets need
not advance or attack to gain limited war production.
- 6. If the German player has not stated that Limited War is continuing,
the Soviet player may, at the start of any Soviet player turn, declare
peace, bolshevise conquered territories, and return to peacetime production
and support of the German economy.
- 7. The German player must state his response to a Soviet declaration
of limited war on the Axis player turn immediately following the Soviet
declaration. If he chooses option (B.1), any subsequent attack or intervention
in that country by the German player against the Soviet Union triggers
Total War. EXCEPTION: should the Soviet player, at a later date, declare
Limited War against another country (or declare peace and then reopen
limited war against the same country), he presents all three options to
the German player. On the second invasion, the German player may choose
to intervene and is allowed to intervene in all Soviet-invaded countries.
- 8. Should the Soviet player invade a pro-Axis minor neutral and the
German player choose option (B.1), and subsequent changes in German political
point levels allow for that country to become an active Axis ally, the
country may still be activated while on limited war with the Soviet Union
without triggering Total War.
- D. If the German player chooses option (B.2), the following occur and/or
apply:
- 1. The German player receives 5 political points bonus if the country
is an armed neutral. If the country invaded is a pro-Axis neutral, the
German player receives 2 political points.
- 2. Sweden becomes a pro-Axis neutral as per the case (C.2) above.
- 3. The Soviet player must continue to grant the German player the use
of 1 resource center.
- 4. Attacks between Soviet and German troops are limited to units within
the national boundaries of the country which the Soviets invaded. NOTE:
following the Winter War with Finland, the Finnish national boundaries
are redefined by the 1941 start line. Following the annexation of Bessarabia,
the Rumanian borders are redefined to exclude Bessarabia. Attacks between
Soviet units and units of the invaded country are not restricted. If Finland
is the country invaded, restrictions as per 72.1 and 54.23 are lifted.
Any attacks by German units outside of the country or any movement of
German units into Soviet controlled (or promised) territory triggers Total
War, EXCEPT as stated in case (D.8) below.
- 5. The German player must send ground combat unit(s) to the invaded
country within 12 game turns. Such units may be transported or moved through
pro-Axis neutral countries without penalty. Failure to do so (due to German
or Soviet actions) reverts the German intervention option to option (B.1).
For example, on 1/1/40 the Soviet Player declares Limited War on Finland.
On 2/1/40, Germany announces response (B.2). By the end of the German
player turn 2/4/40, there must have been a German ground combat unit in
Finland. On ANY game turn following the twelfth turn or the arrival of
the first German unit (whichever is first) that ends with NO German units
in the invaded country, the conditions and rules revert to those that
would exist under option (B.1.) above.
- 6. There is no Soviet attack or advance requirement. So long as Limited
War exists, the Soviet player gains limited war production.
- 7. At the start of any Soviet player turn following German declaration
of option (B.2), the Soviet player may call off Limited War and declare
peace. In this case the Soviet player must withdraw all units to his side
of the border. There is no movement here. The Soviet player simply declares
peace, picks up his units and goes home (including unsupplied and/or "trapped"
units). NOTE: following the Winter War, the Soviet border is defined by
the 1941 start line, etc...
- 8. IF the Soviet player has not invoked case (D7) above, on any subsequent
turn, at the start of the corresponding player turn, either player may
escalate to section (E) below. If a player escalates to option (B3) [i.e.
case (E)], he must declare on his turn but may not attack into or move
into other areas until his next turn. Basically, he declares his intentions
and lets the other guy have the first punch.
- E. If the German player chooses option (B.3) or either player escalates
to section (E) as per case (D.8), the following occur and/or apply:
- 1. If the Soviets have invaded an armed neutral, Germany receives 2
political points. If the Soviets have invaded a pro-Axis neutral, no political
points are awarded. If the German player has escalated from (D) to (E),
he must pay a cost of 2 political points. If the Soviet player has escalated
from (D) to (E), Germany receives an additional 5 political points.
- 2. Sweden becomes a pro-Axis neutral as per the case (C.2) above.
- 3. Rumania, Hungary, and Bulgaria become activated.
- 4. Units attacking or being attacked must be in one of the following
countries or territories: nation invaded by the Soviets, Rumania, Hungary,
Bulgaria, Poland, Bessarabia or Lithuania. Any other attacks by Axis units
triggers Total War. And other attacks by Soviet units triggers Limited
War as currently defined (in the rules).
- 5. The Soviets receive the 60 arms points bonus and limited war production.
There is no Soviet attack or advance requirement.
- 6. The Germans receive the use of NO Soviet resource centers.
- 7. At the end of any game turn, if any of the following occur, the
Soviet player may declare peace, bolshevise the corresponding area, withdraw
from other areas, and revert to peacetime production and rules:
- a) no supplied Axis units in invaded country - bolshevise annexed
country
- b) " " " " " Poland - " Poland
- c) " " " " " Rumania - " Rumania
- d) " " " " " Hungary - " Hungary e)
" " " " " Bulgaria - " Bulgaria
- UNSUPPLIED Axis units in affected areas are eliminated. German units
which have advanced in other areas must be withdrawn.
- 8. At the end of any game turn, if any of the following occur, the
German player may declare peace, annex the corresponding area, withdraw
from other areas, and revert to peacetime production and rules:
- a) no supplied Soviet units in invaded country - annex invaded country
- b) " " " " " Poland - " Poland
- c) " " " " " Bessarabia - " Bessarabia*
- d) " " " " " Lithuania - " Lithuania*
- UNSUPPLIED Soviet units in affected areas are eliminated. Soviet
units which have advanced into other areas must withdraw to the Soviet
side of the 1941 start line. (*) Conditions for Bessarabia do not
apply until after the fall of Paris. If the Soviets have not previously
occupied Lithuania, Germany must pay political point cost for invasion
of neutral and gain bonus for occupation.
- 9. At the start of any German player turn, the German player may declare
peace, forfeit 5 political points and cede to the Soviet player:
- a) All conquered Soviet territories within the Soviet boundary of
the 1941 start line.
- b) Rumania, if there are Soviet units (supplied or unsupplied) within
Rumania, but outside of Bessarabia.
- c) Hungary, if there are Soviet units in Hungary.
- d) Poland, if there are Soviet units in Poland (either half at the
time of surrender).
- e) Bulgaria, if there are Soviet units within Bulgaria.
- f) Soviet invaded country, if there are Soviet units in invaded
country.
- 10. On any game turn the Soviet player may declare peace and cede to
the German player all conquests outside of the 1941 start line, plus Bessarabia,
Lithuania, and the Soviet half of Poland. In this case, the German player
would receive a 5 political point bonus.
- F. Modifications to Victory Conditions: If, while at Limited War, the Soviet
player conquers a country listed in case 75.91(5), delete that country from
German victory requirements.
- G. If sections (C) or (D) are in effect, the Soviet player may continue
to fortify one unit per turn in Poland, Bessarabia, the Baltic States, or
the Soviet Union. If section (E) is in effect, the Soviets may freely fortify
units.
- H. If section (E) is in effect, the Soviet player may build corps. [This
relates to a restriction on building corps in the KC v1.4 1982 errata]
- I. If either section (D) or (E) is in effect, either player may convert
railroads on any game turn.
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