WITW-WAR IN THE WEST

Updated 040127
  1. TITLE: War in the West
  2. PUBLISHER: Simulation Publications Incorporated (SPI)
  3. SCOPE:
  4. RULEBOOK VERBAGE:
  5. GAME BOX VERBAGE:
  6. YEAR PUBLISHED (EDITIONS): April 1976 Only one published edition by SPI. As War in Europe was published six months later, all errata is found in War in Europe errata.
  7. CREDITS
    • Game Design: James F. Dunnigan, Irad B. Hardy, Redmond A. Simonsen, Tom Walczyk, Edward Curran, & Steve Bettum
    • Physical Systems and Graphics: Redmond Simonsen
    • Development: Irad B. Hardy, Tom Walczyk
    • Testing: Otkay Oztunali, Greg Costikyan
    • Research: David C Isby, Leo Neihorster, Ed Mcarthy
    • Production: Larry Catalano, Linda Mosca, Manfred F. Milkuhn, Kevin Zucker 
  8. NUMBER OF PLAYERS: 2+ (multiplayer teams)
  9. WGA COMPLEXITY SCALE (1-10): 8
  10. TYPICAL PLAYING TIME (HOURS):
  11. MAP SCALE:
  12. UNIT SCALE: Divisions, Air Points, Naval Points
  13. TIME SCALE PER TURN: 1 week with cycle every 4 turns; 13 lunar cycles in a year.
  14. NUMBER OF GAME TURNS:
  15. ARTICLE LISTING: Click here
  16. GAME INVENTORY:#### counters (eight full size counter sheets), Six unmounted 22" x 32" game mapsheets, 56 page rules booklet, ## page scenario book, two different Track/Chart sheets, two dice.
  17. WBC & AVALONCON HISTORY: Not Applicable
  18. PBEM TOOLS:
    • No Java application VASSAL module at this time.
    • Wargame Academy is steadily making a java application for WIE on an incremental basis.
    • CWIE is an effective PBEM tool for the DOS platform. I have emulated this well on a DOS emulator for Macintosh.
    • An Aide de Camp gameset exists (windows)
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested in its java strategy.. There is an active group of players using Computer War in Europe as a vehicle (to join, send the message 'subscribe' to 'warineur-request@halisp.net' ). Beware however as some never played the boardgame version and hence are ignorant on the rational of the various restrictions not enforced in CWIE. Similarly, in many of the computer games lacking boardgamer sense of ethics, the concept of cheating may not be considered unethical. Before embarking in a year+ time commmittment with 296 turns for each player, make sure your opponent(s) share a mindset.
  20. WARGAME ACADEMY COMMENTS:
  21. WARGAME ACADEMY GAME TOOLS: I do not own a copy of War in the West independent of my SPI WIE set. I do own a WIE game missing WITE component which mates with my WITE 2nd edtion making a second BWIE set. Other assest include 1st Edition, War in the East 2nd Edition, War In Europe (containing a War in the East 2nd edition and War in the West). I do not have a Decision Games version of War in the Europe 3rd edition but wrote 90% of the rulebook. Additionally, extensive wargame pulbication articles, errata, player articles, formatted PDF version of the CWIE rulebook and WGA edition of the rulebook (with additional optional rules pulled from other game titles, 1st edition WIE errata, designers notes, softcopy version of all rulebooks, etc) exist in the WGA archives.
  22. WIE email list: There is an online, www accessible archive of the list at www.halispnet/listserv/warineur. To participate you must subscribe to the list from the e-mail address that you will use to contact the list. To subscribe send e-mail to either:
    • warineur-request@halispnet OR
    • warineur-digest-request@halispnet (digest version)
    and put the single word 'subscribe' in the message body. Leave the subject lineblank and disable any signature bloc. You will receive an info packet as confirmation of your subscription. As with any email group, it is as valuable as its membership.

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