TAHGC CATALOG VERBAGE: Wooden Ships and Iron Men is a
tactical simulation of naval warfare during the great age of sail. The game
covers the period from 1776 to 1814 when the great square sail ships-of-the-line
dominated the oceans and the speedy and durable American frigates gave world
recognition to their young parent navy. The game is played by two or more
players each commanding a ship, squadron, or whole fleet! Scenarios depict
the famous naval engagements of the American and French Revolutions and the
Napoleonic Wars. The game is also a kit from which other scenarios or any
fictitious engagement may be designed.
GAME BOX VERBAGE:
Command any of the hundreds of great fighting ships of the chivalrous
age of sail. Fly the Union Jack form a dashing British frigate or the
Fleur-de-Lis from the deck of the ponderous Ship-of-the-Line. The world's
great Men-of-War of the late 18th and early 19th centuries sail again
under your command.
Ship vs. ship, fleet vs fleet, even a multi-battle Campaign Game of
the American Revolution with future encounters hinging on your current
success....all included in this simultaneous movement game that can be
consummated in a half an hour or prolonged for weeks for the utmost in
continuing naval drama and suspense.
Can you as Admiral De Grasse repeat the French Victory at Yorktown and
cemented the French victory at the Battle of the Chesapeake which doomed
Cornwallis at Yorktown and cemented the foundation of a glorious new country?
Or will you as the British Admiral Hood, reverse history, saved Cornwallis
from isolation, and prolong the War for Independence?
Trafalgar, Battle of the Nile, Constitution vs. Guerriere, Battle of
Lake Erie, Constellation vs. the Vengeance, and virtually dozens of other
classic naval scenarios await your pleasure in this fast paced game rated
Intermediate Level II on the Avalon Hill complexity scale. For ages 12
& up.
YEAR PUBLISHED (EDITIONS): Originally a Battleline game.
TAHGC edition published 1975; Computer (Windows) version issued by TAHGC in
1998 shortly before its demise.
CREDITS
Historical Research & Design: Craig Taylor
Game Development: Stephen Peek & Battleline Publications
Rules Development & Expansion: Mick Uhl
Artwork: W. Scott Moores,DonGreenwood, Thomas N. Shaw
Components Design: Mick Uhl
Playtesting: Wes Coates, Paul O;Neill, George Uhl,
Ken Trapp, Joe Hummel and members of Interest Group Baltimore
Cover Art: First Recognition of the American Flag by a Foreign Government,
February 14, 1778. Oil on canvas by Edward Moran, Courtesy of the U.S.
Naval Academy Museum
Printing: Monarch Services
Typesetting: Colonial Composition
NUMBER OF PLAYERS: 2-10+; well suited for multi-player
action
WGA COMPLEXITY SCALE (1-10): 4
TYPICAL PLAYING TIME (HOURS): 1-5 hours depending on the
number of ships involved.
GAME INVENTORY: ### unit counters; two 14" x 22"
mounted mapboard; rulebook, log pad, 1 die; 34 page rulebook which includes
sample game, designer notes, ship 15 pages of scenarios (only 15 pages for
basic and advanced game rules), charts for DYO scenarios for revolutionary
and Napoleonic periods. Tim Hitchings & crew has been running the WSM
Avaloncon/World Boardgame Championships for a 20+ years. Their update amplified
ruleset is recommended to be adopted for all players, and is the default for
the WBC and any WGA organized PBEM play that may develop. Tournament Rulebook
is maintained by Tim Hitchings et al (WBC GM); currently at Version
2.6; 160615. I possess a TAHGC CD of the computer game but have never
used it.
WBC & AVALONCON HISTORY: continuous event since Avaloncon
1991
An elementary VASSAL module
exists. WGA is actively upgrading it to WGA standard at this time.
The PBEM capabilities of the TAHGC Windows WSM game are unexplored by
myself.
SUN JAVA computer version was being play tested in 1995 by Kees Jan Koster
(K.J.Koster@kpn.com) but was discontinued, status unknown. Kees' web
site is still up.
PBEM OPPORTUNITES: Once the WSM vassal module is updated,
organized PBEM play will need an organizer/GM.
WARGAME ACADEMY COMMENTS: Excellent relatively simple game
well suited for introducing new players. Simultaneous plotting and resolution
makes it a bit tricky for remote play but i played several matches in the
play by (postal) mail days
WARGAME ACADEMY GAME TOOLS: One game copy, Softcopy rulebook,
word/text PBEM sheet, extensive article archive, and I a TAHGC CD of the computer
game (but have never used it).