Armored Fighting Vehicles (AFVs) in the basic Squad Leader game are fairly well suited for the infantry support role, for this is an infantry game. The previous scenario (Delta) introduced many of these tactical infantry support issues. The next step is to explore how AFVs interact when opposed by enemy AFVs and/or Anti-Tank guns. This is best demonstrated by removing the accompanying infantry so that the vehicle issues will be isolated. With vehicle mobility two to three times that of infantry, this scenario should be a test of constant maneuver and deployment. Unlike the other scenarios in this series, two different board configurations are used, one for each of the "attacking" allied combatants.
INTRODUCING: Armored Fighting Vehicle (AFV) Tactics, Covered Arc, AFV versus AFV combat, Roadblocks, Anti-Tank Guns, Rate of Fire]
BOARD CONFIGURATION:
<--N For levels zero and one+-------------+-------------+ | | 4 | | | | | |   | +-------------+-------------+ | | 2 | | | | | | | +-------------+-------------+ |
<--N For levels two and three+-------------+-------------+ | | | | | | | 4 | | +-------------+-------------+ | | | | | | | 2 | | +-------------+-------------+ |
Note that Wheatfields are present due to the Scenario date.
Epsilon(zero) RULES: Through DELTA(zero), 33.1-33.6, 38, 39, 41, 44.22
FOR EXPERIENCED PLAYERS: Use all pertinent rules from the SL rulebook.
Germans set up first +---+---+---+---+-------+
|
1 | 2 | 3 | 4 | END |
Amer/Rus move first +---+---+---+---+-------+
VICTORY CONDITIONS: The Americans/Russians win by exiting two more AFVs off the south edge than the number of non-immobilized/wrecked German AFVs that remain at scenario end. The Germans win if two or more American/Russian AFV counters (wrecks, immobilized or mobile) remain on the board area at scenario end. A draw occurs if both or neither side achieve their victory conditions.
Germans: Sturmartillerie Troope - Set up SOUTH of hex row Q (exclusive). +-----+ |
Americans: "Sherman" Tank Platoon - Enter turn 1 on any North board edge hexes. +-----+ |
Scenario Epsilon note: Unlike all other Tactical Training Series scenarios, some of the augmentation levels of Epsilon specify "USE" instead of the more usual "add." In these cases the listed forces are to be _substituted_ for those that were available for the previous level. Initial set up, entry, and exit requirements all remain the same for all levels.
Epsilon (one) Scenario augmentation elements:
Americans: Mixed Armored Elements Germans: Prepared positions[rates of fire, HEAT] +-----+-----+-----+ |
Germans: Prepared positions +-----+ |
Note: The M-10 is a turreted, open-topped (47.8) "Tank Destroyer." |
Epsilon (two) Reverse both boards (# in NW), per diagram.
Russians: Dva Tankoviye Vzvody | T34 | use: | | +-----+ 6 |
Germans: PanzerZuge IV |MKIV | use: | f2 | +-----+ 4 |
Epsilon (three) Boards as in level two.
Russians: SUA Batterei (self-propelled battery) +-----+ [Note rule 33.6] |
Germans: PanzerJaeger 75 (Anti-Tank Guns) +----+---+ RULES: 48.1-48.5, 48.7-48.9 |
Issue: The applicability of rule 50.5 to American AFVs is claimed by some. Seemingly an odd definition of "SW." Recommend not applying the rule to AFV weapon repair attempts.
Issue: Roadblock removal during opponent's turn. An "unofficial" clarification is needed that this must occur during your_own_ turn.
Scenario Epsilon Playtest credits: Dave Carter, Lars Clausen, Chris Edwards, Andy (Fish) Flowers, Jon Grantham, Jim Kiraly, Paul Meyer, Howard Rosenberg, Jay Yanek, Alan Yngve.