Created
on VASSAL 1.9.9; using VSQL 3.0.1; by Bill Sosnicki; 11/19/2005
Original
Scenario by TAHGC
GUDBRANDSAL
VALLEY, NORWAY, April 28, 1940:
As
the fight in southern Norway moved into the highlands, the German tactics
developed into somewhat of a uniform pattern. Largely restricted by the
surrounding terrain and weather conditions any line of advance had to parallel
the existing road system.
Taking advantage of these restrictions, the allies based their defense on
a series of roadblocks supported by flanking fire from the surrounding high
ground. The
Germans, quick to learn, would answer this defense in a classic style by pinning
the defenders with heavy fire while conducting a flanking maneuver with the main
force which often included ski troops.
After being forced to retreat from this position in this way, Allied
troops once again formed a similar defense with units of the newly arrived
British 15th Brigade near the village of Otta on the Laagen River
VICTORY
CONDITIONS: The Germans win by exiting 7 squads off any north edge
hex(es) of board 2.
An AFV counts as one squad if exited with a functioning main gun.
Crews and half-squads do not count.
The British win by avoiding the German Victory condition.
SEQUENCE:
15 turns.
British sets up first, German moves first.
RULE
LIMITATIONS:
All rules up through Crescendo of Doom or upon agreement of both players.
7 | NORTH -> |
2 |
|
5 |
BRITISH
FORCES:
Company
C, 1st Green Howards Battalion, 15th Brigade:
Set up anywhere on board 5 and/or 2 on or north of rows 5L and 2Y and east
of River:
2x9-1, 1x8-1, 1x8-0, 1x7-0, 12x4-5-7, 2x2-3-7, 1xHMG, 1xMMG, 3xLMG, 2xATR,
1x76mm MTR, 2xRoadblock, 2xEntrench, French 25LL ATG
GERMAN
FORCES:
Elements
“Group Pellengaler”, 196th Division with support from Panzer Battalion
40 -
enter turn 1 on any south edge hexes east of river:
1x9-2, 2x9-1, 2x8-0, 12x4-6-7, 5xLMG, 2xMMG, 1xPzKwIID,
Enter
per SSR 203.5:
2x8-1, 6x4-6-7, 1xLMG, 6xRubber Boats
SCENARIO
SPECIAL RULES:
SSR
203.1: Snow is present on the ground though it is not “Deep Snow”.
SSR
203.2: The general terrain of
Norway did not lend itself to vehicle movement, therefore all AFV’s must
roll for immobilization (39.1) for each change in elevation made unless made
while in CE status.
SSR
203.3: British crews are not penalized for “captured weapon” use
(rule 90) when operating the French-made 25LL ATG.
SSR 203.4: The two German 5-4-8 squads are considered “Ski Troops” (rule 114). Any one German leader may be equipped with ski’s at the German players choice.
SSR
203.5: Before the start of the scenario the German must secretly record
the west board 7 edge area where his reinforcements will enter.
The inclusive areas are: AREA 1 (I to O); AREA 2 (Q to W); AREA 3 (X
to DD). Every friendly movement
phase one die is rolled, with a result less than or equal to the game turn
number bringing on the units. The
Die roll is modified by adding the number of the Area chosen for entry.
SSR 203.6: All woods hexes on board 5 and those on board 2 connected by continuous woods hexes to board 5 are considered “Tall Dense Pine”. Treat as normal woods hexes except that they are a level 2 LOS obstruction.
SSR
203.7: The River
runs from north to south at a slow rate.
Treat all marsh hexes as level “1” woods.
SSR
203.8: The level “2” hexes of Hill 538 are considered woods hexes
and not level two hexes.
AFTERMATH: Holding the commanding positions on the heights around Otta, the British troops had little problem in driving off the German attack. The next attack proved more effective, this time having been coordinated with a flanking move on the east by tanks and ski troops, and by a river crossing to the